Field office

Field Offices (originally known as Cog Dominiums) are Sellbot Cog Buildings in Toontown. Disney announced it in a PDF file as well as blog which you can download at the Disney website. It was released on Test Toontown January 20, 2011, and Live Toontown, February 17, 2011. Currently though, Field Offices are only for Movers &amp; Shakers right now. It is rumored that the process of Sellbots (Doodle, Storm Sellbot) will be the same for Cashbots, Lawbots, and Bossbots as well.

Description
In late 2009/early 2010, DIMG announced that "later this year, the Cogs will unleash something big... their sinister new office buildings, Cog Dominiums". Cog Dominiums have been renamed to Field Offices. Field Offices are the new cog buildings in Toontown which introduce some cog based mini games. Which is shown in many Field Office footages around the net. Field Offices will bring toons new challenges in the game.

It was supposed to be released in 2010, but they were working on other problems so Field Offices were delayed.

PDF Link : PDF:Cog-dominium/disney/TTfactSheet-Final.pdf

Procedures
There are two parts to the field office. They are the Mover Maze and the Executive Suite. The Mover Maze is a top-down maze-like game where you throw water balloons at cogs. The Executive Suite is like a floor on a cog building. When a field office is completed, the caged toon will give you an SOS card.

Mover Maze

There are several water tanks scattered around the map. If you touch one, you will automatically fill up a water balloon. You can throw this water balloon at a cog. If thrown at a big cog (The Mover and Shakers), it will first turn red and then explode after a second hit. Your goal is to destroy all the big cogs. If thrown at a smaller cog, the cog gets destroyed and drops jokes. The more jokes collected, the more your toon gets tooned-up at the end of the round. Watch out though! If a cog touches you, you will lose laff points. The amount that you lose depends on the difficulty of the neighborhood. Sometimes, a big cog in Donald's Dreamland can take away up to 30 laff points! Also, if you happen to get hit by a falling object, you will not get hurt, but you will lose your water balloon if you are currently carrying one. There is a time limit too, so you can't take all the time in the world. Once all the cogs are defeated, you will have a minute to get into the open elevator. After getting into the elevator, you will get a toon-up depending on the amount of jokes that you picked up and how fast you got into the elevator. Then you will procede to the Executive Suite.

 Executive Suite 

The Executive Suite is the place where you fight all the cogs. You will have to rescue the caged toon. The cogs are usually high-leveled. Sometimes, you will only have one group of cogs, and at other times, you will have more coming inside from the elevator. Plan your strategy like you would do so in a cog building. After defeating all the cogs, the caged toon will become uncaged and will give you an SOS card. Then you will have successfully finished the Field Office and will exit the building.

Rumors
Other types of Cogs will recieve their own Field Offices.

SOS Toons
Field Office SOS Toons range from no-star to two-star SOS Toons. These SOS Cards are rewarded by the shop keeper of the Toon building.

Toon-up:

Phil Bettur (no stars) (Royal Blue Monkey) Gag: 10 Laff Bamboo Cane Pun of Feel Better.

Emma Phatic* (Royal Blue Bear) Gag: 20 Laff Bamboo Cane, Pun of Emphatic

GiggleMesh** (Cream Bear) Gag: 30 Laff Bamboo Cane, Pun of Gilgamesh

Lure:

Des Traction (no stars) (Aqua Duck) Gag: 1 round Small Magnet, Pun of Distraction.

Dee Version* (Pink Mouse) Gag: 1 round Small Magnet, Pun of Diversion.

Bo Nanapeel** (Orange Monkey) Gag: 2 rounds Small Magnet, Pun of Banana Peel.

Sound:

Bea Sharpe (no stars) (Sea Green Monkey) Gag: 10 HP Whistle, Pun of B Sharp

Otto Toon* (Citrine Bear) Gag: 20 HP Aoogah, Pun of Autotune

Al Capella** (Bright Red Pig) Gag: 30 HP Elephant Trunk, Pun of Acapella

Drop:

Anne Ville (no stars) (Lime Green Pig) Gag: 20 HP Sandbag, Pun of Anvil.

Bud Erfingerz* (Coral Horse) Gag: 35 HP Anvil, Pun of Butterfingers

J.S. Bark** (Sienna Dog) Gag: 50 HP Big Weight, Pun of J.S. Bach

Trivia

 * Field Offices are technically Sellbot Cog Buildings, but they do not count towards any Toontasks for Sellbot buildings or Cog buildings.
 * The hardest Field Offices are in Donald's Dreamland, sometimes have a bunch of cogs from Level 1's to Level 12's cogs.
 * You start with four minutes, or 240 seconds, on the timer in the upper right corner. If this timer runs out and you haven't defeated all four Movers & Shakers, you lose and are kicked back to the street. If you defeat all four, the Exit opens and the timer switches to a 60 second countdown - this is how long you have to reach the Exit.
 * The faster you reach the exit, the bigger toonup you are rewarded with but if you don't reach the exit in time before the 60 seconds expire you will be automatically telepoted to the elevator by losing up to 40 laff points.
 * When there is a Sellbot Cog on a street that is one level higher than that street's Cog level limit, this Cog will take over a Toon building to make a Field Office.