Sellbot Headquarters





Welcome to Sellbot Towers! Sellbot Towers is one of the four different Cog Headquarters.

Sellbot HQ (Also know as Sellbot Towers) was released on December 19, 2003. It is controlled by the Vice President (VP) boss cog. Toon's must collect all ten Sellbot suit parts by defeating factory foremen of the Sellbot Factory, then earn enough merits for a promotion in order to fight the VP. Merits can be earned by defeating any Sellbot cogs in Toontown, but more of them are earned by a complete run through the Sellbot cog factory. The VP battle consists of three rounds. First is a Cog battle, then a second cog battle made up entirely of Skelecogs and third a direct battle with the VP himself. The reward for defeating the VP is an "SOS card", a one-time-use of an NPC (Nonplayer character) with a special ability that can be summoned during a Cog battle in the game.

Location
Sellbot HQ is located at the end of Oak street in the neighborhood Daisy Gardens, where there used to be a Daisy Garden Track!

Courtyard
The courtyard is the main entrance room of SBHQ, there is a large pit in the middle of the yard where toons gather. Only sellbot cogs can be found in the Courtyard, unless there is a cog invasion in progress. Many, many Sellbots walk about, thus the Courtyard is a major battle attraction. Toons of all laffs can be found fighting cogs for tasks, merits and experience points. The entrance to the "lobby" or "elevator room", where you go to gather a group to battle the VP, is located at the far end of the Courtyard. Also the tunnel that leads to the two entrances of the Sellbot cog Factory, is located on the far right of the Courtyard.

The Courtyard is also the place where Toons are transported to after defeating the Factory.

Factory


The Sellbot cog Factory is just that, a factory. Inside of the factory are many groups of Sellbot cogs for toons to defeat, obstacles for them to complete, and gag, toon-up and jellybean barrels for toons to restock with. A group of four toons can enter the elevator to defeat the factory.

The Sellbot Cog Factory has two entrances: The Front Entrance and the Side Entrance. It really doesn't matter where you enter, especially if you are doing a long factory run, but most Toons choose the Front Entrance.

Click here for a map of the factory. Study it before you enter and see what route you want to take. There is a widely used long factory route that you will probably take once you have enough laff points and good enough gags to fight the extra cogs. This route involves fighting ALL the Cogs in the factory.In toon news a map was released to provide toons with a map of the factory.

Obstacles
Inside the Factory there are three main obstacles which involve quick reflexes. Two of them lead to rooms with restock barrels.

The Paint Mixer can be reached through a door to the right just after you emerge onto the East Catwalk from the direction of the Gear Room. Once you enter the door wait for one of the pistons to come to the level of the platform you are standing on and jump to it. There are five pistons in total, and you have to jump to them and across to the Paint Mixer Storage Room, which contains several restock barrels.

Stomper Alley is accessible by turning left just after the Duct Room. Study the pattern of the stompers for a bit and remember that you are safe right between the two big stompers and the four little stompers. Your goal is to get to the other side of the stompers.

The Lava Room can be reached by going left from the room just after Stomper Alley. Gears are spinning and a conveyor belt is moving backwards. You have to get across the conveyor belt without the gears pushing you into the lava. You can't wait between the gears because the conveyor belt is constantly pushing you backwards. As you get closer to the end of the conveyor, the gears will spin faster.

Falling into the lava or paint will result in a loss of two laff points, and if you stay in there for too long you will keep losing laff points until you get out. When you get crushed by a stomper you will lose three laff points. If you get in there you can get gags and jelly beans in restock barrels.Some toons just go in the side factory enterance for jelly beans.

Goons are located in the Lobby, the West and East Catwalks, and the Warehouse. Stomp on them to temporarily disable them, but watch out-- one touch to their searchlight will cause you to lose between seven and ten laff points. They move pretty slowly but even so are quite deadly.

Restock barrels are located in the Lobby Hallway, Stomper Alley, Paint Mixer Storage Room, and Lava Storage Room. Jelly beans are also found as well as gags.

Factory Limits
The Front Entrance has no Laff limit, but the Side Entrance has a Laff limit of thirty-one. Even if your total Laff exceeds thirty-one, you must have at least thirty-one laff points remaining to enter.

Final Battle
After successfully defeating many groups of cogs and working their way past obstacles, toons must face the Factory Foreman in the center silo control room. He is a level 9 Skelecog, the highest level Cog in the factory. When you battle him you also battle three level six sellbots.

To battle the VP a toon must complete their Sellbot cog suit. To earn all ten Sellbot suit pieces one must defeat the factory. A toon is rewarded one suit piece when they defeat the Foreman of the factory. Once all ten pieces of a sellbot suit are obtained you need merits to earn a promotion each time you fight the VP. When a toon that has received all ten cog suit pieces defeats the Factory Foreman they are rewarded with merits. You can also get merits by defeating Sellbots out on the street or in buildings but most people go in the Factory even if they only need a few merits.

Gag points in the Factory
Many people say that the factory is the best way to get sound points, as the cogs are weak enough that using lure and taking them down one by one is a waste of time. Also it is more likely that the Toons you are with will have sound than it is that they will have lure. You can finish most of the battles in one round each if you and your three companions have the aoogah or better, but it is ideal if at least two Toons have the elephant trunk so that you can finish the east and west silos in one round as well.

There are three common ways to defeat the Foreman. This battle is usually completed by the three Toons with the best gags using sound and the other Toon using their strongest throw on the Foreman. However if all toons only have the Aoogah then all four toons will use it so that the level six cogs are destroyed. If this is the case then the Foreman will attack; after that you can defeat him using throw or squirt. If you all have an elephant trunk and one or two Toons have the fog horn (this is extremely rare because not many high-laff Toons go in the factory) then you will all use your strongest sound and this will be enough to cause the 110-health-point Foreman to explode.

Some people will insist on using Lure all through the Factory. You can either comply and use throw or squirt, or you can ignore the Lure and use Sound.

VP
The Senior VP is holding toon shopkeepers captive! You must rescue them and defeat the VP. When you come out of the huge VP sized elevator the captive says 'Are you toons here to rescue me?' and blows your cover (very helpful) the VP blows off your diguise and says 'Attack'! The cogs are Level 1-12. The first round almost always has a Level 12 Mr. Hollywood and three Level 1 Cold Callers. the remaining cogs are difficult to predict.

There are three rounds in this battle two of which your must fight sellbot cogs. The first round is quite easy because only a few of the sellbot cogs are hard in the round. Next is the Skelecog round these cogs are very tough and are only in levels 8-12 after beating them you get pies from the captive toon and you must fling them at the VP but he can attack you back with:

VP Attacks
VP Jump: 10 damage. (Advice: Dodge with a jump before he lands) (Storm Sellbot: VP Jump did 5 damage.)

Cog Gear Throw: 3 damage. (Advice: MOVE OUT OF THE WAY)( Storm Sellbot: Cog Gear Throw did damage.)

Swat: 5 damage. (Advice: If your too close he will come up and swat you back!)( Storm Sellbot: Swat did 1 damage.)

Gear Shower: 1 damage as so it did 1 damage in Storm Sellbot.

(Also when his back flap opens up, a flurry of gears come out so dodge them too!)

Defeating the VP
To defeat the VP you muse fire pies in his undercarriage when its opened and when he is dizzy, throw pies at his head and chest to push him back. Keep doing this until you get to the edge of the cliff and watch him fall (Be careful he can tread back up!). Also here is a fun thing to try at the end of the VP: Click a toon and leave their panel up during the Pie Round. Then just before the VP falls off the ramp, press Ignore on that toon. When you start dancing, press Cancel. Now you can walk around during the dance!

Defeating the VP earns you a promotion in the Sellbot Track and a SOS card for a NPC to help you in battle

SOS cards
The SOS cards are all different and usually are a one time use so use them wisely. You can only have 6 at a time but this dosnt count if you have to of the same cards.

The gags they use are usally like Lure, Drop piano on every cog, Toon up,and Cogs always miss for a round and toons aways hit for a round. Plus, if you get the ultra-rare Professor Pete SOS card, he will restock all your gags!

To use an SOS card, you wait until you feel you are losing. Then, when it is your turn to battle, you click the SOS button and the SOS cards that you got for VP victories will be there. WARNING: You can only use each card once, so be careful! (Of course, if you have rescued a shopkeeper that you already have, it will give you two SOS cards of the same guy. The total amount of cards you can get are 3. If you rescue the same shopkeeper after you have filled up your three limit, you won't get a card.)

Operation: Storm Sellbot
On August 25, 2010, Operation: Storm Sellbot began! From that day until September 21st, non-member Toons and new Toons without a Sellbot suit could fight the VP using "Rental Suits"! Also, the VP became much easier in these ways:

The Cogs in both the Normal and Skelecog rounds only reached level 5 Cogs. There were no Mr. Hollywood sellbots at the beginning.

In between the Cogs and Skelecogs rounds, there were four restock barrels: Toon-Up, Aoogah, Seltzer Bottle, and Whole Fruit Pie.

All attacks directly from the VP (jumping, gear throw, etc.) only did half the normal damage, and the VP was knocked back more when stunning him.

You could also fight the VP without getting merits, but you wouldn't get promoted. Also, the factory didn't become any easier, and it wasn't available to non-members.

If you were a high toon with a high suit you could help younger toons without a suit defeat the vp to get a reward but you need a minium of 5 to get part of the reward.

After the event was over, the Toon Council decided to give a reward to toons a new jelly bean bank that hold 12000 beans! Plus the Toon Troop returned to hold jelly bean parties at Acorn Acres. After the event was over, Toons got to keep the banks!