Cogs

Cogs are the main antagonists of Disney's Toontown Online. They are business-minded robots that consistently try to conquer Toontown and turn it into a dull, gray, corporate wasteland. There is a total of thirty-two different cogs, with eight in each of the four corporate ladders, as well as a boss of each ladder. Each cog has its own set of attacks and a five-level range; the higher they are in the corporate ladder, the higher their level range is, as well as their health and attack damage.

Cogs roam the streets of Toontown, taking over toon buildings by dropping cog buildings on top of them. They can also be found in their respective cog headquarters.

To battle the cogs, toons use gags to destroy them, since they cannot handle a joke, and this will cause the cog to malfunction and explode. However, the cogs were created with company puns which they say during their attacks.

History
thumb|200px|right|The introduction to cogs Cogs were the result of an invention by Gyro Gearloose. However, it is inferred that they were not yet finished at the time.

One day, investor and billionaire Scrooge McDuck visited Gyro's lab, only to find out that he was not there. Scrooge spotted a robot contraption, and thinking about how it would help toons and, of course, how it would make him a load of money. Thinking so, he decided to activate it. However, the robot went haywire and started a machine that created even more robots: The cogs. The robot ordered the cogs to go and take over Toontown. Scrooge was captured by the robot and no one knows what happened next. Toontown is now in peril, so it is up to the Toon Resistance to stop the cogs from taking over Toontown.

Other types of cogs
There are other types of cogs not located anywhere, but inside cog headquarters or the cog boss battles.

Skelecogs
Skelecogs are the skeletal frames of cogs located in many places throughout cog headquarters.
 * They fight the same way as the cog they were based on.
 * Virtual skelecogs can only be found in the District Attorney's office. They are holograms and will appear when a toon fails a puzzle. They also do not reward with any jury notices or gag experience points, nor do they count as cogs for toontasks.
 * Version 2.0 cogs can only be found in Bossbot Headquarters. These cogs are much stronger than average cogs and skelecogs, as they have two shells. The first shell resembles the normal cogs. When defeated, the second shell (the skelecog) is revealed and must also be defeated.

Goons
Goons are one-eyed, walking robots located in Sellbot Factory, the Cashbot Mints, the District Attorney's office, and the Cashbot Vault. Goons walk around as security guards patrolling and searching for toons using their searchlights. If a toon is spotted in their searchlight, the toon will lose a certain number of laff points. A toon can temporarily disable a goon by jumping on its head. They can also be destroyed in the Sellbot Factory by pushing buttons that activate stomping machines, throwing them at the Chief Financial Officer, or in the C.F.O. battle by dropping safes on them.

These are the only cogs that cannot be destroyed by ordinary gag means, as you cannot engage them in battle.

In battle
In battle, cogs stand opposite from toons and take turns attacking, with some being weak or strong, all of them targeting one or all of the toons in battle. Cogs only attack after a toon finishes its first round.

When cogs are damaged by gags, the light on their chest (their health meter) will change colors. Green means the cog has full health (or mostly full). Yellow indicates the cog is 5-35% (somewhat) injured. Orange cogs have about half (50%) of their health missing. Red means the cog is almost defeated, and flashing red means the cog is defeated. If the cog is 95% damaged, the health meter will slowly blink red, but it won't malfunction.

When a cog loses all of its health, it will bend over, then its torso will spin around quickly, and the cog will explode.

Levels and Health
A cog's health can be determined by using this formula:

$$(x + 1)(x + 2)$$
 * The variable x represents the cog's level.
 * This formula does not apply to level 12 cogs, who have a health of 200, where as a level 12 cog, if it followed the formula, would have 182 health.

Cog buildings
Cog buildings are toon buildings that have been conquered by a cog. A cog building can be reverted back into a toon building if a toon or a group of toons successfully defeats all the cogs inside the building. Cog buildings can have up to five floors, and you can tell how many there will be by looking at the number of circular lights just above the elevator. If a toon or a group of toons successfully defeat a cog building, they will have their face(s) and name(s) in portraits inside of the toon shop on the wall until the building is taken again.

Field offices
Field offices are a very special type of cog building given to the Mover & Shaker cogs as a reward from the Vice President. They always have two levels. The first level is a hazardous maze in a messy office and the second level is a battle with powerful Sellbots. Toons earn SOS cards once the office is defeated, weaker than the ones obtained from the V.P.

Cog headquarters
Each cog type has a respective cog headquarters. Cog headquarters can be found at each corner of Toontown. They are the most dangerous places in the game and contain challenges and enemies that are not seen anywhere else.

Cog invasions
Cog invasions occur when a single type of cog invades every street in Toontown. During this phase, no other cog, except the invading cog, are roaming the streets and cog buildings. An exception is when another toon summons another cog. Field offices and boss battles are not affected by cog invasions. During this time, any gag that is used and works successfully will earn the toon double its regular skill points.

Trivia

 * In Toontown Beta, cogs were called Suits.
 * Some cogs have designs similar to another cog, such as the Cold Caller having a darker blue than the Short Change.
 * Three cogs are the only ones to have a non-alphabetical letter in their name, those being: Mover & Shaker, Two-Face, and Mr. Hollywood.
 * All three are Sellbots.
 * The Big Cheese and The Mingler are the only cogs to have the word "the" in their names. This article is included even in plural references to the cogs.
 * Although cogs are robots and most appear masculine, some cogs appear to look feminine. Examples include Name Dropper, The Mingler, Number Cruncher and Micromanager.
 * Although, the "Toon Resistance" section of the Toon News... for the Amused! states a cog's weakness, any gag can defeat the cog and those cogs do not actually receive any more damage when that gag is used. These are put in as a funny reference.
 * The only Bossbot that can use a group attack is the Yesman.
 * Cogs will usually attack the toon (In a 2 or more toons battle) that gives the most damage.
 * The only Cashbot that can use a group attack is the Robber Baron.
 * Cogs on the Toontown website look different than in-game cogs.
 * Toons can send a friend request to a cog, but they will always say no.
 * All cogs have trading cards except the Chief Executive Officer and the Chief Justice, because they were introduced after the trading cards were discontinued.
 * The cogs are shown to reply to some of the comments on Toontown's blog posts.
 * On rare occasions, lower level cogs will have a red light that is blinking at a medium speed, but they still malfunction. This will usually only happen on cogs that are Level 3 or lower, since they have such a small enough amount of health for this to happen.
 * On some occasions, if a cog is knock-backed with multiple gags, the light will be orange, but the cog will explode.
 * In Toontown Beta, the cogs had no types. For example, Mover & Shaker Sellbot Level 5 would be Mover & Shaker Level 5.
 * The Toontown Target Practice game (now removed from the Disney website) featured cog starting battle phrases that are not found in Toontown Online.
 * There used to be Toontown advertisements featuring cogs.