$1 Bill | ||||
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Level 1 Lure Gag |
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General information | ||||
Accuracy: | Low | |||
Organic boost: | Medium Accuracy | |||
Targets: | One Cog | |||
Minimum carry capacity: | 10 | |||
Maximum carry capacity: | 30 | |||
Experience points needed for next gag: | 20 | |||
Lineage | ||||
Preceded by: None |
Succeeded by: Small Magnet | |||
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v • d • e |
$1 Bill (or a Cog Catcher) is the level one Lure gag. It precedes the Small Magnet.
General
The $1 Bill can be obtained once the toon has completed their training for Lure gags. The toon can move up to the next level gag, the Small Magnet, after earning a total of "20" Lure skill points.
As with all Lure gags, the $1 Bill does not do any damage. Instead, it lures one cog, disabling them in the process or activating any Trap gags deployed before luring. It has a low accuracy of 50%. The duration of the lured cogs will last around two rounds. If grown on a tree and is organic, the accuracy of the gag increases to medium.
When first obtained, a toon can carry a maximum of ten $1 Bills. After obtaining the Hypno Goggles, a toon can carry a maximum of thirty $1 Bills.
Skill points
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As a Lure gag, it deals no damage to cogs, therefore it does not increase in damage over the training progress nor does the accuracy increase.
Animation
- The toon will pull out a fishing rod with a $1 bill attached on word the end of the the line.
- The toon casts the fishing rod near the targeted cog, while reeling the string closer.
- If it works, the cog will lean down and step forward in an attempt to take the $1 bill. If it does not work, the cog will stand still.
- The toon will then pull the fishing rod back. If the gag worked, the cog will look up and stand in the lured position,
- The fishing rod will automatically shrink and vanish after use.
Trading card
- Main article: Cog Catcher
Trivia
- This gag is similar to the $5 Bill and $10 Bill, differing only in denomination and the number of rounds it disables the cogs.
- This gag is called the Cog Catcher on trading cards.
- It is a two-part gag, meaning it does no damage unless another gag is used with it.
- This is Flunky's weakness because they will do anything to boost up their salary!
- If more than one $1, $5, or $10 note is used, all of them will all transform into one note, instead of three different notes.
Gags | |
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Toon-Up | Feather • Megaphone • Lipstick • Bamboo Cane • Pixie Dust • Juggling Balls • High Dive |
Trap | Banana Peel • Rake • Marbles • Quicksand • Trapdoor • TNT • Railroad |
Lure | $1 Bill (Cog Catcher) • Small Magnet (Magnet) • $5 Bill • Big Magnet • $10 Bill • Hypno Goggles • Presentation |
Sound | Bike Horn • Whistle • Bugle • Aoogah • Elephant Trunk • Foghorn • Opera Singer |
Throw | Cupcake • Fruit Pie Slice • Cream Pie Slice • Whole Fruit Pie • Whole Cream Pie • Birthday Cake • Wedding Cake |
Squirt | Squirting Flower • Glass of Water • Squirt Gun • Seltzer Bottle • Fire Hose • Storm Cloud • Geyser |
Drop | Flower Pot • Sandbag • Anvil • Big Weight • Safe • Grand Piano • Toontanic |
Miscellaneous | |
Level | 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Accuracy | Low • Medium • High • Perfect |
Affects | One toon • All toons • One cog • All cogs |