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|succeed = [[Big Magnet]] |
|succeed = [[Big Magnet]] |
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|music = [[File:Cog Catcher.ogg]]}} |
|music = [[File:Cog Catcher.ogg]]}} |
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'''$5 Bill''' (or [[Cog Catcher]]) is the [[:Category:Level 3 gags|level three]] [[Lure]] [[gag]]. It succeeds the [[Small Magnet]] but precedes the [[Big Magnet]]. |
'''$5 Bill''' (or [[Cog Catcher]]) is the [[:Category:Level 3 gags|level three]] [[Lure]] [[gag]]. It succeeds the [[Small Magnet]] but precedes the [[Big Magnet]]. |
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The $5 Bill can be obtained once the [[toons|toon]] has earned a total of "100" Lure [[skill points]]. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points. |
The $5 Bill can be obtained once the [[toons|toon]] has earned a total of "100" Lure [[skill points]]. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points. |
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− | As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures [[:Category:Affects one cog|one]] [[cogs|cog]], ''disabling'' them in the process or activating any [[Trap]] gags deployed before luring. It has [[:Category:Low accuracy gags|low accuracy]]. The duration of the lured cogs will last around three rounds. If [[Gardening|grown]] on a [[gag trees|tree]] and is [[organic]], the accuracy of the gag increases to [[:Category:Medium accuracy gags|medium]]. |
+ | As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures [[:Category:Affects one cog|one]] [[cogs|cog]], ''disabling'' them in the process or activating any [[Trap]] gags deployed before luring. It has [[:Category:Low accuracy gags|low accuracy]]. The duration of the lured cogs will last around three rounds. If [[Gardening|grown]] on a [[gag trees|tree]] and is [[organic gags|organic]], the accuracy of the gag increases to [[:Category:Medium accuracy gags|medium]]. |
When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the [[Hypno Goggles]], a toon can carry a maximum of twenty $5 Bills. |
When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the [[Hypno Goggles]], a toon can carry a maximum of twenty $5 Bills. |
Revision as of 14:18, 11 May 2014
$5 Bill | ||||
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Level 3 Lure Gag |
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General information | ||||
Accuracy: | Low | |||
Organic boost: | Medium Accuracy | |||
Targets: | One Cog | |||
Minimum carry capacity: | 5 | |||
Maximum carry capacity: | 20 | |||
Experience points needed for next gag: | 800 | |||
Lineage | ||||
Preceded by: Small Magnet |
Succeeded by: Big Magnet | |||
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v • d • e |
$5 Bill (or Cog Catcher) is the level three Lure gag. It succeeds the Small Magnet but precedes the Big Magnet.
General
The $5 Bill can be obtained once the toon has earned a total of "100" Lure skill points. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points.
As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures one cog, disabling them in the process or activating any Trap gags deployed before luring. It has low accuracy. The duration of the lured cogs will last around three rounds. If grown on a tree and is organic, the accuracy of the gag increases to medium.
When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the Hypno Goggles, a toon can carry a maximum of twenty $5 Bills.
Skill points
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As a Lure gag, it deals no damage to cogs, therefore it does not increase in damage over the training progress nor does the accuracy increase.
Animation
- The toon will pull out a fishing rod with a $5 bill attached on the end of the the string.
- The toon will cast the fishing rod's string near the targeted cog, while reeling the string closer.
- If it works, the cog will lean down and step forward, as an attempt to take the $5 bill. If it does not work, the cog will stand still.
- The toon will then pull up the fishing rod back, and the cog will look up and stand in the lured position.
- The toon will put the rod back in it's pocket.
Trading card
- Main article: Cog Catcher
Trivia
- This gag is similar to the $1 Bill and $10 Bill, differing only with the denomination and the number of rounds it disables the cogs.
- This gag is called a Cog Catcher on the trading card, sharing its trading card with the $1 Bill and $10 Bill.
- It is a two-part gag, meaning the damage depends on the gag used with it.
- The $5 bill is the same money a cog takes out of your pocket during the attack Pick Pocket.
- Penny Pinchers dislike this gag, because that's worth a lot of pennies!
Gags | |
---|---|
Toon-Up | Feather • Megaphone • Lipstick • Bamboo Cane • Pixie Dust • Juggling Balls • High Dive |
Trap | Banana Peel • Rake • Marbles • Quicksand • Trapdoor • TNT • Railroad |
Lure | $1 Bill (Cog Catcher) • Small Magnet (Magnet) • $5 Bill • Big Magnet • $10 Bill • Hypno Goggles • Presentation |
Sound | Bike Horn • Whistle • Bugle • Aoogah • Elephant Trunk • Foghorn • Opera Singer |
Throw | Cupcake • Fruit Pie Slice • Cream Pie Slice • Whole Fruit Pie • Whole Cream Pie • Birthday Cake • Wedding Cake |
Squirt | Squirting Flower • Glass of Water • Squirt Gun • Seltzer Bottle • Fire Hose • Storm Cloud • Geyser |
Drop | Flower Pot • Sandbag • Anvil • Big Weight • Safe • Grand Piano • Toontanic |
Miscellaneous | |
Level | 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Accuracy | Low • Medium • High • Perfect |
Affects | One toon • All toons • One cog • All cogs |