Flower1470 (talk | contribs) Tag: rollback |
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− | {{Gag |
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− | |name = $5 Bill |
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− | |lvl = 3 |
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− | |track = Lure |
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− | |image = 5billTTCtelemarketer.png |
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− | |organic = Medium |
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− | |target = One |
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− | |lcap = 5 |
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− | |hcap = 20 |
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− | |exp = 800 |
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− | |precede = [[Small Magnet]] |
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− | |succeed = [[Big Magnet]] |
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− | |music = [[File:Cog Catcher.ogg]]}} |
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− | '''$5 Bill''' (or [[Cog Catcher]]) is the [[:Category:Level 3 gags|level three]] [[Lure]] [[gag]]. It succeeds the [[Small Magnet]] but precedes the [[Big Magnet]]. |
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− | ==General== |
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− | The $5 Bill can be obtained once the [[toons|toon]] has earned a total of "100" Lure [[skill points]]. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points. |
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− | As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures [[:Category:Affects one cog|one]] [[cogs|cog]], ''disabling'' them in the process or activating any [[Trap]] gags deployed before luring. It has a [[:Category:Low accuracy gags|low accuracy]] of 60%. The duration of the lured cogs will last around three rounds. If [[Gardening|grown]] on a [[gag trees|tree]] and is [[organic gags|organic]], the accuracy of the gag increases to [[:Category:Medium accuracy gags|medium]]. |
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− | When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the [[Hypno Goggles]], a toon can carry a maximum of twenty $5 Bills. |
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− | ==Skill points== |
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− | {{Skill meter|Lure|100|800|30%|70%}} |
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− | As a Lure gag, it deals no damage to cogs, therefore it does not increase in damage over the training progress nor does the accuracy increase. |
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− | ==Animation== |
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− | #The toon will pull out a fishing rod with a $5 bill attached on the end of the the string. |
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− | #The toon will cast the fishing rod's string near the targeted cog, while reeling the string closer. |
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− | #If it works, the cog will lean down and step forward, as an attempt to take the $5 bill. If it does not work, the cog will stand still. |
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− | #The toon will then pull up the fishing rod back, and the cog will look up and stand in the lured position. |
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− | #The toon will put the rod back in it's pocket. |
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− | ==Trading card== |
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− | {{Main|Cog Catcher}} |
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− | {{Card |
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− | |type=Gag |
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− | |card=CogCatcherTC.jpg |
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− | |desc=They'll do anything for it. When they get dollar signs in their eyes, they are blind to everything else. That's why the Cold Cash Cog Catcher Rod & Reel is the best way to lure Cogs into your favorite trap. Now available in $1, $5, and $10 denominations.}} |
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− | ==Trivia== |
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− | *This gag is similar to the [[$1 Bill]] and [[$10 Bill]], differing only with the denomination and the number of rounds it disables the cogs. |
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− | *This gag is called a [[Cog Catcher]] on the [[trading card]], sharing its trading card with the $1 Bill and $10 Bill. |
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− | *It is a two-part gag, meaning the damage depends on the gag used with it. |
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− | *The $5 bill is the same money a cog takes out of your pocket during the attack [[Pick Pocket]]. |
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− | *[[Penny Pincher]]s dislike this gag, because ''that's worth a lot of pennies!'' |
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− | ** According to their trading card, Penny Pinchers like the 16th president, Abraham Lincoln, who is on the penny and the $5 bill. This could also be another reason why this gag is their weakness. |
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− | {{gaglisting}} |
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− | [[Category:Gags]] |
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− | [[Category:Lure gags]] |
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− | [[Category:Level 3 gags]] |
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− | [[Category:Affects one cog]] |
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− | [[Category:Low accuracy gags]] |
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− | [[Category:Gags with counterparts]] |
Revision as of 11:26, 21 February 2016
0.2727191417943686