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+ | {{Gag |
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− | {{Delete}}0.2727191417943686 |
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+ | |name = $5 Bill |
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+ | |lvl = 3 |
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+ | |track = Lure |
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+ | |image = 5billTTCtelemarketer.png |
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+ | |organic = Medium |
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+ | |target = One |
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+ | |lcap = 5 |
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+ | |hcap = 20 |
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+ | |exp = 800 |
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+ | |precede = [[Small Magnet]] |
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+ | |succeed = [[Big Magnet]] |
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+ | |music = [[File:Cog Catcher.ogg]]}} |
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+ | '''$5 Bill''' (or [[Cog Catcher]]) is the [[:Category:Level 3 gags|level three]] [[Lure]] [[gag]]. It succeeds the [[Small Magnet]] but precedes the [[Big Magnet]]. |
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+ | |||
+ | ==General== |
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+ | The $5 Bill can be obtained once the [[toons|toon]] has earned a total of "100" Lure [[skill points]]. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points. |
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+ | |||
+ | As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures [[:Category:Affects one cog|one]] [[cogs|cog]], ''disabling'' them in the process or activating any [[Trap]] gags deployed before luring. It has a [[:Category:Low accuracy gags|low accuracy]] of 60%. The duration of the lured cogs will last around three rounds. If [[Gardening|grown]] on a [[gag trees|tree]] and is [[organic gags|organic]], the accuracy of the gag increases to [[:Category:Medium accuracy gags|medium]]. |
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+ | |||
+ | When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the [[Hypno Goggles]], a toon can carry a maximum of twenty $5 Bills. |
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+ | |||
+ | ==Skill points== |
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+ | {{Skill meter|Lure|100|800|30%|70%}} |
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+ | As a Lure gag, it deals no damage to cogs, therefore it does not increase in damage over the training progress nor does the accuracy increase. |
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+ | |||
+ | ==Animation== |
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+ | #The toon will pull out a fishing rod with a $5 bill attached on the end of the the string. |
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+ | #The toon will cast the fishing rod's string near the targeted cog, while reeling the string closer. |
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+ | #If it works, the cog will lean down and step forward, as an attempt to take the $5 bill. If it does not work, the cog will stand still. |
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+ | #The toon will then pull up the fishing rod back, and the cog will look up and stand in the lured position. |
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+ | #The toon will put the rod back in it's pocket. |
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+ | |||
+ | ==Trading card== |
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+ | {{Main|Cog Catcher}} |
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+ | {{Card |
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+ | |type=Gag |
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+ | |card=CogCatcherTC.jpg |
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+ | |desc=They'll do anything for it. When they get dollar signs in their eyes, they are blind to everything else. That's why the Cold Cash Cog Catcher Rod & Reel is the best way to lure Cogs into your favorite trap. Now available in $1, $5, and $10 denominations.}} |
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+ | |||
+ | ==Trivia== |
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+ | *This gag is similar to the [[$1 Bill]] and [[$10 Bill]], differing only with the denomination and the number of rounds it disables the cogs. |
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+ | *This gag is called a [[Cog Catcher]] on the [[trading card]], sharing its trading card with the $1 Bill and $10 Bill. |
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+ | *It is a two-part gag, meaning the damage depends on the gag used with it. |
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+ | *The $5 bill is the same money a cog takes out of your pocket during the attack [[Pick Pocket]]. |
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+ | *[[Penny Pincher]]s dislike this gag, because ''that's worth a lot of pennies!'' |
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+ | ** According to their trading card, Penny Pinchers like the 16th president, Abraham Lincoln, who is on the penny and the $5 bill. This could also be another reason why this gag is their weakness. |
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+ | |||
+ | {{gaglisting}} |
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+ | [[Category:Gags]] |
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+ | [[Category:Lure gags]] |
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+ | [[Category:Level 3 gags]] |
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+ | [[Category:Affects one cog]] |
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+ | [[Category:Low accuracy gags]] |
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+ | [[Category:Gags with counterparts]] |
Revision as of 11:28, 21 February 2016
$5 Bill | ||||
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Level 3 Lure Gag |
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General information | ||||
Accuracy: | Low | |||
Organic boost: | Medium Accuracy | |||
Targets: | One Cog | |||
Minimum carry capacity: | 5 | |||
Maximum carry capacity: | 20 | |||
Experience points needed for next gag: | 800 | |||
Lineage | ||||
Preceded by: Small Magnet |
Succeeded by: Big Magnet | |||
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v • d • e |
$5 Bill (or Cog Catcher) is the level three Lure gag. It succeeds the Small Magnet but precedes the Big Magnet.
General
The $5 Bill can be obtained once the toon has earned a total of "100" Lure skill points. The toon can move up to the next level gag, the Big Magnet, after earning a total of "800" Lure skill points.
As with all Lure gags, the $5 Bill does not do any damage. Instead, it lures one cog, disabling them in the process or activating any Trap gags deployed before luring. It has a low accuracy of 60%. The duration of the lured cogs will last around three rounds. If grown on a tree and is organic, the accuracy of the gag increases to medium.
When first obtained, a toon can carry a maximum of five $5 Bills. After obtaining the Hypno Goggles, a toon can carry a maximum of twenty $5 Bills.
Skill points
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As a Lure gag, it deals no damage to cogs, therefore it does not increase in damage over the training progress nor does the accuracy increase.
Animation
- The toon will pull out a fishing rod with a $5 bill attached on the end of the the string.
- The toon will cast the fishing rod's string near the targeted cog, while reeling the string closer.
- If it works, the cog will lean down and step forward, as an attempt to take the $5 bill. If it does not work, the cog will stand still.
- The toon will then pull up the fishing rod back, and the cog will look up and stand in the lured position.
- The toon will put the rod back in it's pocket.
Trading card
- Main article: Cog Catcher
Trivia
- This gag is similar to the $1 Bill and $10 Bill, differing only with the denomination and the number of rounds it disables the cogs.
- This gag is called a Cog Catcher on the trading card, sharing its trading card with the $1 Bill and $10 Bill.
- It is a two-part gag, meaning the damage depends on the gag used with it.
- The $5 bill is the same money a cog takes out of your pocket during the attack Pick Pocket.
- Penny Pinchers dislike this gag, because that's worth a lot of pennies!
- According to their trading card, Penny Pinchers like the 16th president, Abraham Lincoln, who is on the penny and the $5 bill. This could also be another reason why this gag is their weakness.
Gags | |
---|---|
Toon-Up | Feather • Megaphone • Lipstick • Bamboo Cane • Pixie Dust • Juggling Balls • High Dive |
Trap | Banana Peel • Rake • Marbles • Quicksand • Trapdoor • TNT • Railroad |
Lure | $1 Bill (Cog Catcher) • Small Magnet (Magnet) • $5 Bill • Big Magnet • $10 Bill • Hypno Goggles • Presentation |
Sound | Bike Horn • Whistle • Bugle • Aoogah • Elephant Trunk • Foghorn • Opera Singer |
Throw | Cupcake • Fruit Pie Slice • Cream Pie Slice • Whole Fruit Pie • Whole Cream Pie • Birthday Cake • Wedding Cake |
Squirt | Squirting Flower • Glass of Water • Squirt Gun • Seltzer Bottle • Fire Hose • Storm Cloud • Geyser |
Drop | Flower Pot • Sandbag • Anvil • Big Weight • Safe • Grand Piano • Toontanic |
Miscellaneous | |
Level | 1 • 2 • 3 • 4 • 5 • 6 • 7 |
Accuracy | Low • Medium • High • Perfect |
Affects | One toon • All toons • One cog • All cogs |