Catching Game is a trolley game. The minimum number of toons required to play is one.
Catch as many fruits as you can. Watch out for the Cogs, and try not to 'catch' any anvils!
The objective is to catch as many falling fruit within the 55-second time limit. Two toons at the top of the tree will drop fruits, as well as anvils to "try to help by launching anvils at cogs".Cogs will be roaming around the field; coming in contact with a cog will "stun" the toon for a short period of time. If the toon catches an anvil, the toon will be "stunned" momentarily. Anvils fall much faster than fruits, indicating that a fast-growing shadow may be an anvil.
Depending on the playground, the speed of the falling fruit, anvils, and the cogs will increase. Also, the type of fruit varies between playground for aesthetic purposes:
The maximum number of jellybeans that can be earned per player
This game gives out the most jellybeans when played with 4 toons.
A similar activity can be found in toon parties; although there are no cogs roaming, and toons may choose to enter and exit at their will.
In real life physics, the fruit would actually fall at the same rate as the anvil, because weight does not determine the rate of speed an item falls, but rather air resistance. Due to the fact that 'lighter' objects tend to be less dense, it is a common misconception for lighter objects to fall slower than the heavier ones.
Anvils and fruits have the same shadow shape, even though presumably in real life the shadow for the anvil would be square.
When toons are hit by falling anvils, they will have the 'Banana Peel' animation played, even though they would actually have been (supposedly) crushed.