Chip 'n Dale's MiniGolf
Chip n Dales MiniGolf.png
Connecting locations
Chip 'n Dale's Acorn Acres
Bossbot Headquarters
v • d • e

Chip 'n Dale's MiniGolf is a subarea located in Chip 'n Dale's Acorn Acres. Toons can play minigolf by riding on the golf karts to enter the golf courses.

Bossbot Headquarters is accessible from here.

Golf courses

Main article: Golf courses

There are three difficulty levels to play on: easy, represented as the green karts, titled "Walk in the Par"; medium, represented as the yellow karts, titled "Hole Some Fun"; and hard, represented as the red karts, titled "The Hole Kit and Caboodle". The easy courses have three holes and usually contains little to no obstacles. Medium courses have six holes and introduces obstacles. Hard courses have nine holes and contains several types of obstacles.

Obstacles

Most courses have obstacles to hinder the goal towards the hole. Easy courses generally do not have obstacles, whereas hard courses contain several obstacles.

  • Hill: small lumps in the middle of the course that may require the golf ball to be hit over
  • Block: objects that block the way to the hole
  • Moving block: small blocks that move around
  • Windmill: simply a decoration but can be entered to allow one to have easy access to the hole
  • Ramp: regular inclined plane

Gameplay

The first step to playing golf is to position the toon in the three available spots: left, middle, or right. The player can position the toon using the "Left" and "Right" arrow keys on the keyboard and press the "Ctrl" (control) key to place the toon at the spot. At this phase, the player has 20 seconds before the toon is automatically positioned at the current spot.

Once positioned, the player can further position the toon's direction at the desired spot to aim the golf ball towards the hole. The player can press the "Left" and "Right" arrow keys to aim; pressing the "Up" arrow key allows the toon to automatically position themselves pointing to the hole. The toon can then decide to swing by pressing and holding the "Ctrl" key. A power meter appears to determine the power of the swing and distance of where the golf ball will travel. The player has 60 seconds to react during this phase.

Golfing terms

  • Par: the number of shots given to reach the hole
  • Birdie: pocket with one shot less than the Par of the hole
  • Eagle: pocket with two under Par
  • Hole-in-One: only one shot into the hole
  • Bogey: pocket with one shot above Par
  • Double Bogey: pocket with two shots above Par
  • Triple Bogey: pocket with three shots above Par
  • +3: did not complete the course

Trophies

The golfing trophies page in the Shticker Book

Trophy Description Method
1 4 golf courses completed Play and complete 4 golf courses
2 40 golf courses completed Play and complete 40 golf courses
3 400 golf courses completed Play and complete 400 golf courses
4 1 course under Par Make 1 hole under Par
5 10 courses under Par Make 10 holes under Par
6 100 courses under Par Make 100 holes under Par
7 1 hole-in-one shot Make only one shot to the hole 1 time
8 10 hole-in-one shots Make only one shot to the hole 10 times
9 100 hole-in-one shots Make only one shot to the hole 100 times
10 2 eagle or better shots Golf 2 eagle or better shots
11 20 eagle or better shots Golf 20 eagle or better shots
12 200 eagle or better shots Golf 200 eagle or better shots
13 3 birdie or better shots Golf 3 birdie or better shots
14 30 birdie or better shots Golf 30 birdie or better shots
15 300 birdie or better shots Golf 300 birdie or better shots
16 4 Par or better shots Golf 4 Par or better shots
17 40 Par or better shots Golf 40 Par or better shots
18 400 Par or better shots Golf 400 Par or better shots
19 6 multiplayer courses completed Play and complete 6 courses with other toons
20 60 multiplayer courses completed Play and complete 60 courses with other toons
21 600 multiplayer courses completed Play and complete 600 courses with other toons
22 1 Walk in the Par win Win 1 "Walk in the Par" match
23 10 Walk in the Par wins Win 10 "Walk in the Par" matches
24 100 Walk in the Par wins Win 100 "Walk in the Par" matches
25 1 Hole Some Fun wins Win 1 "Hole Some Fun" matches
26 10 Hole Some Fun wins Win 10 "Hole Some Fun" matches
27 100 Hole Some Fun wins Win 100 "Hole Some Fun" matches
28 1 The Hole Kit and Caboodle wins Win 1 "The Hole Kit and Caboodle" matches
29 10 The Hole Kit and Caboodle wins Win 10 "The Hole Kit and Caboodle" matches
30 100 The Hole Kit and Caboodle wins Win 100 "The Hole Kit and Caboodle" matches

Earning 10 trophies will reward one laff boost trophy, giving one laff boost to the toon. A total of three laff boosts can be earned by collecting all thirty trophies.

Records

Golfing Records

Records can be recorded based upon the courses. There are three main records, which are the Easy-Medium-Hard courses.

  • Walk in the Par - Easy Courses; lowest number of shots: 3
  • Hole Some Fun - Medium Courses; lowest number of shots: 6
  • The Whole Kit and Caboodle - Hard Courses; lowest number of shots: 9

Each course has their own records as well.

Trivia

  • It is the second subarea in Toontown, the first being Goofy Speedway.
  • It is the only toon area in Toontown that is directly linked to a Cog Headquarters, in which it is the Bossbot Headquarters.
  • Only toons with a full membership could play mini-golf.

In other languages

Language Name
FR.png French Minigolf de Tic et Tac
ES.png Spanish Minigolf de Chip y Dale
D.png German ???
BRZ.png Brazilian Portuguese Minigolfe de Tico e Teco [1]
Japan.png Japanese チップとデールのミニ・ゴルフ

Gallery

References

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