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|precede = [[Pixie Dust]]
 
|precede = [[Pixie Dust]]
 
|succeed = [[High Dive]]
 
|succeed = [[High Dive]]
 
|music = Hit/miss: [[File:Juggling Balls.ogg]]}}
}}
 
'''Juggling Balls''' (also referred to as ''Juggling Cubes'' on the trading card) is the [[:Category:Level 6 gags|level 6]] [[Toon-Up]] [[gag]]. It succeeds the [[Pixie Dust]] but precedes the [[High Dive]].
+
'''Juggling Balls''' (also referred to as '''Juggling Cubes''' on the trading card) is the [[:Category:Level 6 gags|level 6]] [[Toon-Up]] [[gag]]. It succeeds the [[Pixie Dust]] but precedes the [[High Dive]].
   
 
==General==
 
==General==
The Juggling Balls can be obtained by earning a total of "6,000" Toon-Up skill points. As with all Toon-Up gags, the Juggling Cubes has [[:Category:Medium accuracy gags|medium accuracy]].
+
The Juggling Balls can be obtained by earning a total of "6,000" Toon-Up skill points. As with all Toon-Up gags, the Juggling Balls has [[:Category:Medium accuracy gags|medium accuracy]].
   
The Juggling Balls [[:Category:Affects all toons|targets all toons]], excluding the user. The minimum heal is "90" [[laff points]] to one [[toon]], "45" to two toons, and "30" to three toons. The maximum heal is "120" to one toon, "60" to two toons, and "40" to three toons. Furthermore, if [[Gardening|grown]] on a [[Gag trees|tree]] and is [[organic]], the healing is increased, totaling to "132" if maxed.
+
The Juggling Balls [[:Category:Affects all toons|targets all toons]], excluding the user. The minimum heal is "90" [[laff points]] to one [[toon]], "45" to two toons, and "30" to three toons. The maximum heal is "120" to one toon, "60" to two toons, and "40" to three toons. Furthermore, if [[Gardening|grown]] on a [[Gag trees|tree]] and is [[organic gags|organic]], the healing is increased, totaling to "132" if maxed.
   
 
In the event that the Juggling Balls miss, it will still restore between "18" and "26" laff points depending on its skill points and organic status, and the laff is distributed amongst the other toons. This will result in a restoration of "18" to "26" laff points for one toon, "9" to "13" laff points for two toons, and "6" to "9" laff points for three toons.
 
In the event that the Juggling Balls miss, it will still restore between "18" and "26" laff points depending on its skill points and organic status, and the laff is distributed amongst the other toons. This will result in a restoration of "18" to "26" laff points for one toon, "9" to "13" laff points for two toons, and "6" to "9" laff points for three toons.
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==Skill points==
 
==Skill points==
 
{{Skill meter|Toon-Up|6000|10000|60%|40%}}
 
{{Skill meter|Toon-Up|6000|10000|60%|40%}}
To determine the next increase in laff heal for Juggling Cubes, take the number of skill points required to obtain the next gag and divide it by the number of increase (the maximum laff heal - the original laff heal). You should therefore get an '''estimate'''. In equation form:
+
To determine the next increase in laff heal for Juggling Balls, take the number of skill points required to obtain the next gag and divide it by the number of increase (the maximum laff heal - the original laff heal). You should therefore get an '''estimate'''.
   
 
The Juggling Balls equation:
<math>\frac{X - Y}{(M - O)}</math>
 
*''X'' represents the skill points for the next gag
 
*''Y'' represents the starting point of this gag
 
*''M'' represents the maximum laff heal
 
*''O'' represents the original starting point
 
   
 
<math>\frac{10000-6000}{120-89}=\frac{4000}{31}=129.0</math>
The Juggling Cubes equation:
 
   
 
For every 129 skill points, the Juggling Balls' healing attributes increase.
<math>\frac{10000-6000}{120-90}=\frac{4000}{30}=133.33...</math>
 
   
 
{| style="width:500px; text-align:center; border:2px solid #9C12C9; background-color:#fff; color:#000; {{R|3}}" cellspacing="0" cellpadding="2"
For every 133 (rounded down) skill points, the Juggling Cubes' healing attributes increase.
 
 
{|style="width:500px; margin:auto; text-align:center; border:2px solid #9C12C9; background-color:#fff; color:#000; {{R|3}}" cellspacing="0" cellpadding="2"
 
 
|-
 
|-
!style="width:25%; background-color:#C55AE8"|Laff heal
+
! style="width:25%; background-color:#C55AE8" |Laff heal
!style="width:25%; background-color:#C55AE8"|Skill points
+
! style="width:25%; background-color:#C55AE8" |Skill points
|rowspan="17" style="background-color:#C55AE8"|
+
| rowspan="17" style="background-color:#C55AE8" |
!style="width:25%; background-color:#C55AE8"|Laff heal
+
! style="width:25%; background-color:#C55AE8" |Laff heal
!style="width:25%; background-color:#C55AE8"|Skill points
+
! style="width:25%; background-color:#C55AE8" |Skill points
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|90
 
|90
 
|6,000
 
|6,000
 
|106
 
|106
|8,128
+
|8,064
 
|-
 
|-
 
|91
 
|91
|6,133
+
|6,129
 
|107
 
|107
|8,261
+
|8,193
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|92
 
|92
|6,266
+
|6,258
 
|108
 
|108
|8,394
+
|8,322
 
|-
 
|-
 
|93
 
|93
|6,399
+
|6,387
 
|109
 
|109
|8,527
+
|8,451
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|94
 
|94
|6,532
+
|6,516
 
|110
 
|110
|8,660
+
|8,580
 
|-
 
|-
 
|95
 
|95
|6,665
+
|6,645
 
|111
 
|111
|8,793
+
|8,709
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|96
 
|96
|6,798
+
|6,774
 
|112
 
|112
|8,926
+
|8,838
 
|-
 
|-
 
|97
 
|97
|6,931
+
|6,903
 
|113
 
|113
|9,059
+
|8,967
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|98
 
|98
|7,064
+
|7,032
 
|114
 
|114
|9,192
+
|9,096
 
|-
 
|-
 
|99
 
|99
|7,197
+
|7,161
 
|115
 
|115
|9,325
+
|9,225
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|100
 
|100
|7,330
+
|7,290
 
|116
 
|116
|9,458
+
|9,354
 
|-
 
|-
 
|101
 
|101
|7,463
+
|7,419
 
|117
 
|117
|9,591
+
|9,483
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|102
 
|102
|7,596
+
|7,548
 
|118
 
|118
|9,724
+
|9,612
 
|-
 
|-
 
|103
 
|103
|7,729
+
|7,677
 
|119
 
|119
|9,857
+
|9,741
 
|- style="background-color:#F2CCFF"
 
|- style="background-color:#F2CCFF"
 
|104
 
|104
|7,862
+
|7,806
|rowspan="2"|120
+
| rowspan="2" |120
|rowspan="2"|9,990
+
| rowspan="2" |9,870
 
|-
 
|-
 
|105
 
|105
|7,995
+
|7,935
 
|}
 
|}
   
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|type = Gag
 
|type = Gag
 
|card =JugglingBallsTC.jpg
 
|card =JugglingBallsTC.jpg
|desc = You'll have your hands full with these juggling jewels! Even jealous jerks become jolly juggling jesters with Jeff & Jesse's Jocular Juggling Balls! Filled with Mexican Juggling Beans, they're easy to pick up and hard to put down. Remember, juggling is catching, so Toon-up today with Jeff & Jesse's Jocular Juggling Balls - always good to the last drop!
+
|desc = You'll have your hands full with these juggling jewels! Even jealous jerks become jolly juggling jesters with Jeff & Jesse's Jocular Juggling Balls! Filled with Mexican Juggling Beans, they're easy to pick up and hard to put down. Remember, juggling is catching, so Toon-up today with Jeff & Jesse's Jocular Juggling Balls - always good to the last drop!}}
  +
{{Card|type = Gag|card = Juggling cubes card.png|card2 = Juggling cubes card bio.png|desc = You'll have your hands full with these juggling jewels! Even jealous jerks become jolly juggling jesters with Jeff & Jesse's Jocular Juggling Balls! Filled with Mexican Juggling Beans, they're easy to pick up and hard to put down. Remember, juggling is catching, so Toon-up today with Jeff & Jesse's Jocular Juggling Balls - always good to the last drop!}}
}}
 
   
 
==Trivia==
 
==Trivia==
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*The Juggling Balls animation is depicted in the Toon-Up [[Gag tracks|gag track]] training process.
 
*The Juggling Balls animation is depicted in the Toon-Up [[Gag tracks|gag track]] training process.
 
*The trading card depicts it being called the "Juggling Cubes".
 
*The trading card depicts it being called the "Juggling Cubes".
  +
*The Toon using the Juggling Balls raises their foot during the juggling. This was a reference that Richard Edwards<ref>[[:File:Jesse Schell's Favorite Activity at ToonFest]]</ref> (Senior Animator at Disney)<ref>https://www.linkedin.com/in/richardedwardsanim</ref> included when using Jesse Schell (Design Director of ''Toontown'') as a model for the gag animation; Jesse juggles very similarly to how the animation plays.<ref>Jesse Schell. [http://www.mmocentralforums.com/forums/showthread.php?p=3906273#post3906273 "Advice from Jesse Schell - Page 7"]. ''MMO Central Forums''. Published on 4 September 2013. Retrieved on 7 August 2018. "The animator who did the toon juggling animation used me as a model -- there's this thing I do with my foot when I juggle that shows up in the animation :)".</ref>
*The reason the Toon's foot goes up when using this gag is because the person in charge of the animation used Jesse Schell (original creator of toontown) as a model for this gag. Jesse juggles very similar to how the toon does. <ref> ''Some other fun things I slipped in over the years...''
 
''- The animator who did the toon juggling animation used me as a model -- there's this thing I do with my foot when I juggle that shows up in the animation.''
 
   
  +
==In other languages==
[http://www.toontowncentral.com/forums/goodbye-toontown/344738-advice-jesse-schell-7.html#post3906273 Toontown Central Forums]</ref>
 
  +
  +
{{Languages
  +
|French = Balles de jonglage
  +
|Spanish = Jugglin ball
  +
|German = Jonglierbälle
  +
|Portuguese = Bolinhas de malabarismo
  +
|Japanese = ??? }}
   
 
==Gallery==
 
==Gallery==
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Flippysos1.png|Flippy using the Juggling Balls
 
Flippysos1.png|Flippy using the Juggling Balls
 
</gallery>
 
</gallery>
 
===Sound===
 
{|class="wikitable"
 
!Hit/Miss
 
|[[File:Juggling Balls.ogg]]
 
|}
 
   
 
==References==
 
==References==
<references/>
+
<references />
 
 
{{gaglisting}}
 
{{gaglisting}}
 
[[Category:Gags]]
 
[[Category:Gags]]

Revision as of 05:32, 6 April 2020

This has been a featured article!
Juggling Balls
Jugglingcubesbattle
Level 6 Toon-Up Gag
Juggling Balls
General information
Minimum Laff Heal: 90
Maximum Laff Heal: 120
Accuracy: Medium
Organic boost: 132 Laff Heal
Targets: All Toons
Minimum carry capacity: 3
Maximum carry capacity: 3
Experience points needed for next gag: 10,000
Lineage
Preceded by:
Pixie Dust
Succeeded by:
High Dive
v • d • e

Juggling Balls (also referred to as Juggling Cubes on the trading card) is the level 6 Toon-Up gag. It succeeds the Pixie Dust but precedes the High Dive.

General

The Juggling Balls can be obtained by earning a total of "6,000" Toon-Up skill points. As with all Toon-Up gags, the Juggling Balls has medium accuracy.

The Juggling Balls targets all toons, excluding the user. The minimum heal is "90" laff points to one toon, "45" to two toons, and "30" to three toons. The maximum heal is "120" to one toon, "60" to two toons, and "40" to three toons. Furthermore, if grown on a tree and is organic, the healing is increased, totaling to "132" if maxed.

In the event that the Juggling Balls miss, it will still restore between "18" and "26" laff points depending on its skill points and organic status, and the laff is distributed amongst the other toons. This will result in a restoration of "18" to "26" laff points for one toon, "9" to "13" laff points for two toons, and "6" to "9" laff points for three toons.

The maximum carry capacity is three.

Skill points

   
Previous level Next level
6000 10000
Formula

In equation form:

  • X represents the skill points for the next gag
  • Y represents the starting point of this gag
  • M represents the maximum laff heal
  • O represents the original starting point

To determine the next increase in laff heal for Juggling Balls, take the number of skill points required to obtain the next gag and divide it by the number of increase (the maximum laff heal - the original laff heal). You should therefore get an estimate.

The Juggling Balls equation:

For every 129 skill points, the Juggling Balls' healing attributes increase.

Laff heal Skill points Laff heal Skill points
90 6,000 106 8,064
91 6,129 107 8,193
92 6,258 108 8,322
93 6,387 109 8,451
94 6,516 110 8,580
95 6,645 111 8,709
96 6,774 112 8,838
97 6,903 113 8,967
98 7,032 114 9,096
99 7,161 115 9,225
100 7,290 116 9,354
101 7,419 117 9,483
102 7,548 118 9,612
103 7,677 119 9,741
104 7,806 120 9,870
105 7,935

Animation

  1. The toon takes out three colored cubes.
  2. The toon starts juggling them, just as seen in a circus.
  3. Every other toon in the battle is healed.
  4. The toon goes back to his or her original spot.

Trading card

Gag
JugglingBallsTC
You'll have your hands full with these juggling jewels! Even jealous jerks become jolly juggling jesters with Jeff & Jesse's Jocular Juggling Balls! Filled with Mexican Juggling Beans, they're easy to pick up and hard to put down. Remember, juggling is catching, so Toon-up today with Jeff & Jesse's Jocular Juggling Balls - always good to the last drop!
Gag
Juggling cubes cardJuggling cubes card bio
You'll have your hands full with these juggling jewels! Even jealous jerks become jolly juggling jesters with Jeff & Jesse's Jocular Juggling Balls! Filled with Mexican Juggling Beans, they're easy to pick up and hard to put down. Remember, juggling is catching, so Toon-up today with Jeff & Jesse's Jocular Juggling Balls - always good to the last drop!

Trivia

  • The Toon-Up Vice President SOS toons use Juggling Balls.
  • The Juggling Balls animation is depicted in the Toon-Up gag track training process.
  • The trading card depicts it being called the "Juggling Cubes".
  • The Toon using the Juggling Balls raises their foot during the juggling. This was a reference that Richard Edwards[1] (Senior Animator at Disney)[2] included when using Jesse Schell (Design Director of Toontown) as a model for the gag animation; Jesse juggles very similarly to how the animation plays.[3]

In other languages

Language Name English Translation
FR French Balles de jonglage ???
ES Spanish Jugglin ball ???
D German Jonglierbälle ???
BRZ Brazilian Portuguese Bolinhas de malabarismo ???
Japan Japanese ??? ???



Gallery

References

  1. File:Jesse Schell's Favorite Activity at ToonFest
  2. https://www.linkedin.com/in/richardedwardsanim
  3. Jesse Schell. "Advice from Jesse Schell - Page 7". MMO Central Forums. Published on 4 September 2013. Retrieved on 7 August 2018. "The animator who did the toon juggling animation used me as a model -- there's this thing I do with my foot when I juggle that shows up in the animation :)".