m (Reverted edits by EpicMan21 (talk | block) to last version by Flower1470) |
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|HighDamage = 15 |
|HighDamage = 15 |
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|Sigmove = No |
|Sigmove = No |
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− | |Bossbots = None |
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|Lawbots = [[Ambulance Chaser]] |
|Lawbots = [[Ambulance Chaser]] |
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− | |Cashbots = None |
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|Sellbots = [[Mover & Shaker]]}} |
|Sellbots = [[Mover & Shaker]]}} |
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⚫ | |||
− | |||
⚫ | |||
==Animation== |
==Animation== |
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− | #The |
+ | #The cog starts to stomp the ground very hard. |
+ | #As the cog stomps, an earthquake begins. |
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− | #Toons will either fall down or jump with the Quake. |
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+ | *If a [[Toons|toon]] gets hit by this attack, he/she falls during the earthquake, losing [[laff points]]. |
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+ | *If the attack misses, the toon(s) jump until the earthquake stops. |
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==Phrases== |
==Phrases== |
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− | *''" |
+ | *''"You're right on the epicenter."'' |
+ | *''"You're standing on a fault line."'' |
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+ | *''"It's going to be a bumpy ride."'' |
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+ | *''"I think of this as a natural disaster."'' |
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+ | *''"It's a disaster of seismic proportions."'' |
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+ | *''"This one's off the Richter scale."'' |
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*''"Time to duck and cover."'' |
*''"Time to duck and cover."'' |
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+ | *''"You seem disturbed."'' |
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+ | *''"Ready for a jolt?"'' |
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*''"I'll have you shaken, not stirred."'' |
*''"I'll have you shaken, not stirred."'' |
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− | *''" |
+ | *''"This will shake you up."'' |
− | *''" |
+ | *''"I suggest a good escape plan.'"'' |
− | *''"What's wrong? You look shaken."'' |
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− | *''"Hey, what's shakin'? You!"'' |
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==Damage== |
==Damage== |
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|- |
|- |
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!Level |
!Level |
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− | |width="50px"|[[Level 4 |
+ | |width="50px"|[[Level 4 cogs|4]] |
− | |width="50px"|[[Level 5 |
+ | |width="50px"|[[Level 5 cogs|5]] |
− | |width="50px"|[[Level 6 |
+ | |width="50px"|[[Level 6 cogs|6]] |
− | |width="50px"|[[Level 7 |
+ | |width="50px"|[[Level 7 cogs|7]] |
− | |width="50px"|[[Level 8 |
+ | |width="50px"|[[Level 8 cogs|8]] |
|- |
|- |
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!Damage |
!Damage |
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|- |
|- |
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!Level |
!Level |
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− | |width="50px"|[[Level 5 |
+ | |width="50px"|[[Level 5 cogs|5]] |
− | |width="50px"|[[Level 6 |
+ | |width="50px"|[[Level 6 cogs|6]] |
− | |width="50px"|[[Level 7 |
+ | |width="50px"|[[Level 7 cogs|7]] |
− | |width="50px"|[[Level 8 |
+ | |width="50px"|[[Level 8 cogs|8]] |
− | |width="50px"|[[Level 9 |
+ | |width="50px"|[[Level 9 cogs|9]] |
|- |
|- |
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!Damage |
!Damage |
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==Trivia== |
==Trivia== |
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− | *This is seen on the first level of [[Field |
+ | *This is seen on the first level of [[Field office]]s; if a toon runs into one of the Movers & Shakers, they can get up to 30 laff points taken away if they are in [[Donald's Dreamland]]. |
− | *This |
+ | *This attack does the middle damage of the three Mover & Shaker "earthquake" attacks. |
− | |||
{{Cogmovelisting}} |
{{Cogmovelisting}} |
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[[Category:Cog moves]] |
[[Category:Cog moves]] |
Revision as of 07:05, 23 February 2016
Shake | |
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General information | |
Target: | Group |
Weakest Damage: | 4 |
Strongest Damage: | 15 |
Signature Move: | No |
Cogs | |
Bossbots: | None |
Lawbots: | Ambulance Chaser |
Cashbots: | None |
Sellbots: | Mover & Shaker |
v • d • e |
Shake is a cog move that targets all toons in battle. It can be performed by Mover & Shaker and Ambulance Chasers. This move is almost identical to Quake. When a cog performs this move, it does not use an object, however; it marches on the spot instead.
Animation
- The cog starts to stomp the ground very hard.
- As the cog stomps, an earthquake begins.
- If a toon gets hit by this attack, he/she falls during the earthquake, losing laff points.
- If the attack misses, the toon(s) jump until the earthquake stops.
Phrases
- "You're right on the epicenter."
- "You're standing on a fault line."
- "It's going to be a bumpy ride."
- "I think of this as a natural disaster."
- "It's a disaster of seismic proportions."
- "This one's off the Richter scale."
- "Time to duck and cover."
- "You seem disturbed."
- "Ready for a jolt?"
- "I'll have you shaken, not stirred."
- "This will shake you up."
- "I suggest a good escape plan.'"
Damage
Ambulance Chaser | |||||
---|---|---|---|---|---|
Level | 4 | 5 | 6 | 7 | 8 |
Damage | 4 | 6 | 9 | 12 | 15 |
Mover & Shaker | |||||
---|---|---|---|---|---|
Level | 5 | 6 | 7 | 8 | 9 |
Damage | 6 | 8 | 10 | 12 | 14 |
Trivia
- This is seen on the first level of Field offices; if a toon runs into one of the Movers & Shakers, they can get up to 30 laff points taken away if they are in Donald's Dreamland.
- This attack does the middle damage of the three Mover & Shaker "earthquake" attacks.
Cog Moves | |
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Targets 1 Toon | Audit • Bounce Check • Brain Storm • Buzz Word • Calculate • Clip On Tie • Canned • Double Talk • Evil Eye • Finger Wag • Freeze Assets • Fountain Pen • Glower Power • Hang Up • Half Windsor • Jargon • Liquidate • Pick Pocket • Play Hardball • Pound Key • Power Tie • Razzle Dazzle • Red Tape • Rolodex • Rubber Stamp • Schmooze • Shred • Tabulate • Tee Off • Watercooler • Write Off |
Targets All Toons | Guilt Trip • Paradigm Shift • Power Trip • Quake • Shake • Synergy |
Signature Moves | Bite • Chomp • Crunch • Demotion • Downsize • Eviction Notice • Filibuster • Fill With Lead • Fired • Guilt Trip • Head Shrink • Hot Air • Legalese • Market Crash • Mumbo Jumbo • Pink Slip • Pecking Order • Restraining Order • Rub Out • Sacked • Spin • Tremor • Withdrawal |
Boss Moves | Fore • Gear Shower • Jump • Safe-ty Helmet • Swing • Swipe • Throw Gears • Undercarriage gears |