Level 6 Trap Gag
General information
Minimum Damage: 90
Maximum Damage: 180
Accuracy: Perfect
Organic boost: 198 Damage
Targets: One Cog
Minimum carry capacity: 2
Maximum carry capacity: 2
Experience points needed for next gag: 10,000
Preceded by:
Succeeded by:
v • d • e

TNT is the level six Trap gag. It succeeds the Trapdoor but precedes the Railroad.


The TNT can be obtained once a toon earns a total of 6,000 Trap skill points. A toon can move up to the final gag, the Railroad, after earning a total of 10,000 Trap skill points.

When first obtained, the TNT does a maximum damage of "90" to one cog. When fully maximized, it can deal a maximum damage of "180". If grown on a tree and is organic, the TNT will increase in damage by nine to eighteen, depending on the maximum damage of its current power. It is capable of defeating level eleven cogs when maxed.

A toon can carry a maximum of two TNTs.

Skill points

Previous level Next level
6000 10000

In equation form: $ \frac{X - Y}{(M - O)} $

  • X represents the skill points for the next gag
  • Y represents the starting point of this gag
  • M represents the maximum damage
  • O represents the original starting point

To determine the next increase in damage for the TNT, take the number of skill points required to obtain the next gag and divide it by one more than the number of increase (the maximum damage + 1 - the original damage). You should therefore get an estimate.

The TNT equation:

$ \frac{10000-6000}{181-90}=\frac{4000}{91}=43.96 $

For every 44 skill points, the TNT's damaging attributes increase.

Damage Skill points
90 6,000
100 6,440
110 6,880
120 7,319
130 7,759
140 8,198
150 8,638
160 9,077
170 9,517
180 9,956


  1. The toon using the TNT will pull out the TNT and throw it in front of the targeted cog.
  2. When the cog with the TNT is successfully lured by a Lure gag, the cog will look down to see the TNT, look up, and look at the TNT again.
  3. The TNT will explode with a yellow cloud that says "KAPOW!", making the cog a dark gray color and knocking the cog back.
  4. The cog will take a few steps forward or jump in place, then take a few steps back, turning back to its original colors.
  5. Then the cog will either return back to normal or be destroyed.

Trading card

Why fool around? When Cogs give you trouble, tell them to take a powder - gunpowder, that is! In-"fuse" your inventory with the trap gag that's a real blast: TNT! This stuff is dynamite - no, really! The instructions are simple: Light fuse, get FAR away! It's a great way to end things with a bang! When Cogs loom, lower the boom with Toontown TNT.


  • TNT is also a name for a doodle.
  • This gag, along with the Toontanic are tied for the second strongest gag in Toontown and was the strongest gag before level 7 gags were introduced.
  • The first TNT in Toontown can be found in Toon Hall, except that it's broken.
  • The cog on the trading card is a Telemarketer.
  • The trading card shows the TNT as a detonator, while it is a dynamite stick in-game.


The TNT stands for "trinitrotoluene" and is extremely toxic and explosive in real life. It was often used as a surprise tactic on unexpecting people as a joke in cartoons.

In other languages

Language Name
FR French TNT
ES Spanish ???
D German ???
BRZ Brazilian Portuguese ???
Japan Japanese ???


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