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Toontown Online had several Flash-based games, website parts, and advertisements. Some of the Flash games were removed from certain websites before the actual game shut down, and some were still up on the main Disney.com website after the game had shut down. These Flash-based contents could be found on multiple international websites, such as Toontown Japan, Toontown Germany, etc.

USA

Original Toontown Installer Movie (movie.swf)

This Flash file originally played while Toontown Online was downloading. It was connected to either Puzzle Game #1 or Puzzle Game #2 (more than likely it was connected to both of them). It had a red clock with a percentage on the side of it that originally told the user how much of Toontown was currently installed. The Flash file would play alongside a MIDI file called "flash_intro.mid".

The story of the Flash file is that the famous Toon billionaire named Scrooge McDuck was on his way to Gyro Gearloose's lab to view an invention he had bought from him. Scrooge stumbles across a giant deactivated robot, which happens to be the invention Gyro made for Scrooge. The giant robot has a "Do Not Touch" sign on it, but Scrooge disregards this sign and decides to tamper with the robot's wires and winds up connecting the wrong wires together, making the robot become evil. This robot then goes over to a control panel and begins creating more robots, these robots being the recognizable Cogs that players would see in-game (except the heads and bodies are mismatched). After creating this robot army, the giant robot commands all of the Cogs to invade Toontown, and the Cogs fly off to carry out this command. After this, Scrooge and the giant robot are left alone, and the evil giant robot looms over Scrooge, causing the screen to fade to black and leaving Scrooge's fate unknown.

The Flash file had multiple versions of itself, including versions in other languages. One of the links this Flash file was originally contained in was (http://media.toontown.com/toontown/sv1.4.11/movie.swf). Another link was (http://www.toontown.com/movie.swf).

Updated Toontown Installer Movie (ToontownLoadMoviePC.swf)

This Flash file played while Toontown Online was downloading. It replaced movie.swf (the original Toontown Installer movie with Scrooge McDuck) around 2004-2005. Like movie.swf, it played in the user's browser page alongside an audio file. The audio file was a MIDI, however, unlike movie.swf's "flash_intro.mid", the original MIDI file was not directly placed in the browser page. This MIDI is commonly referred to as simply "The Installer Theme". Eventually, the Flash file's movie was changed so that it would no longer play in the user's browser page and would instead play in another window that was connected to Toontown's launcher. When this change occurred, the Flash file's movie became mute, with the Installer Theme no longer playing alongside it.

The story of the Flash file is simpler than movie.swf's story and focuses more on what happens inside of the actual game rather than the story behind the game's events. It tells the user that Toontown is a happy place that Toons call home, which is unfortunately under attack by the evil Cogs. After this, it starts telling the user about the things they'll see and do in the game.

The Flash file was contained in the link (http://disney.go.com/toontown/launcher/live/install/LoadMoviePC.html). It has two different versions of itself. One version lacks the "NOW DOWNLOADING" text and yellow loading bar that would appear when the user was downloading Toontown, while the other version has the "NOW DOWNLOADING" text and yellow bar. It is possible that the version with the "NOW DOWNLOADING" sprites was the version used for the browser page, while the version without the downloading text was the version used for the launcher window, or vice versa.

Miscellaneous English Toontown Throwing Game

This Flash game simply involved a player aiming an orange Toon hand then clicking to throw pies at a Bean Counter/Downsizer in a Sellbot suit. When the player would successfully land a hit, there was a little cutscene showing the pie go "Splat!" and the Cog would make a talking noise taken directly from the phase files. There was no music.

It served as both an advertisement and a minigame, offering a Free Trial when the game was over, or when the player clicked the button at the bottom of the screen. The male voice actor from the USA Toontown commercial (Known for saying "Shweet!") can be heard at the end of this game offering the Free Trial.

Miniature Miscellaneous English Toontown Throwing Game (728x90_throw_pies.swf)

This Flash game was basically a miniature version of the miscellaneous English Toontown throwing game. It functioned the same way that the miscellaneous English Toontown throwing game did whereas you had to aim your mouse and click in order to throw pies at a Bean Counter/Downsizer in a Sellbot suit. Unlike the full version of the throwing game, this miniature version had no sounds. Also unlike the full version, the background was barren and simple, and the cutscene with the Cog getting hit by a pie had a long "SSSPPPLLLAAATTT!!!" written out instead of a short "SPLAT!". This Flash file was contained in the link (http://disney.go.com/toontown/media/728x90_throw_pies.swf).

"Go Heavy Metal" Advertisement (120x600_12_heavymetal.swf)

This Flash advertisement was contained in the link (http://disney.go.com/toontown/media/120x600_12_heavymetal.swf). The style of the advertisement is the same style as the style of the live action Toontown commercials. The story of the advertisement is that a child is being bothered by a Bean Counter, so he drops an anvil onto the Cog. This advertisement contains a pun, that pun being "heavy metal", which refers to the heavy anvil instead of actual heavy metal, which is a music genre. The advertisement has animated text and textboxes that vibrate slightly for most of its screens. On the last screen, the text was animated so that it would quickly stretch outwards then inwards horizontally. Clicking on the advertisement would bring the user to a Toontown-related page, more than likely Toontown's main homepage.

"Drop a Note" Advertisement (120x600_30k_dropanote.swf)

This Flash advertisement was contained in the link (http://disney.go.com/toontown/media/120x600_30k_dropanote.swf). The style of the advertisement is the same style as the style of the live action Toontown commercials. The story of the advertisement is that a child on a skateboard is being bothered by a Big Cheese, so he drops a piano onto the Cog. This advertisement contains a pun, that pun being "drop a note", which refers to how pianos are used to create music, and music is often represented through musical notes. It also refers to the fact that the piano was dropped on top of the Cog. Similarly to the "Go Heavy Metal" advertisement, this advertisement has animated text and textboxes that vibrate slightly for most of its screens. Unlike the "Go Heavy Metal" advertisement, the text on the last screen was animated differently in that the lights on the number 3 are not animated and the text does not quickly stretch outwards then inwards. Instead, the text moves by rotating slightly and expanding in size slightly, then quickly contracting back to its normal size. Clicking on the advertisement would bring the user to a Toontown-related page, more than likely Toontown's main homepage.

"Showdown" Advertisement (120x600_showdown.swf)

This Flash advertisement was contained the link (http://disney.go.com/toontown/media/120x600_showdown.swf). The story of the advertisement is that a periwinkle rabbit Toon is fighting a Pencil Pusher in a place that appears to be a Cog HQ-like area. The Toon and Cog stare at each other for a moment, then the Toon wins the battle by dropping a piano on the Cog. Clicking on the advertisement would bring the user to a Toontown-related page, more than likely Toontown's main homepage.

"Cream 'Em" Advertisement (728x90_17_creamem.swf)

This Flash advertisement was contained in the link (http://disney.go.com/toontown/media/728x90_17_creamem.swf). The style of the advertisement is the same style as the style of the live action Toontown commercials. The story of the advertisement is that a child is being bothered by a Bean Counter. So, as a solution, the child throws a pie at the Bean Counter. This advertisement contains a pun, that pun being "cream 'em", which refers to a figurative saying that basically means "defeat/destroy them" and also refers to the cream pie that is thrown. The advertisement has animated text and textboxes that vibrate slightly for most of its screens. On the last screen, the text was animated so that it would quickly stretch outwards and inwards vertically and also expand and contract in size quickly. Clicking on the advertisement would bring the user to a Toontown-related page, more than likely Toontown's main homepage.

"Have a Blast" Advertisement (728x90_30k_haveablast.swf)

This Flash advertisement was contained in the link (http://disney.go.com/toontown/media/728x90_30k_haveablast.swf). The style of the advertisement is in the same style as the style of the live action Toontown commercials. The story of the advertisement is that a child is being bothered by a Bean Counter. The child then defeats the Bean Counter with a Seltzer bottle in order to fix the issue. This advertisement contains a pun, that pun being "blast," which refers to the blast of water that comes out of the Seltzer bottle and also refers to a figurative saying that means "have fun".The advertisement has animated text and textboxes that vibrate slightly for most of its screens. On the last screen, the text was animated so that it would expand and contract its size quickly while also rotating slightly. Clicking on the advertisement originally brought the user to a Toontown-related page, more than likely Toontown's main homepage.

"We Pie Harder" Advertisement (728x90_launch.swf)

This Flash advertisement was contained in the link (http://disney.go.com/toontown/media/728x90_launch.swf). In this advertisement, Flippy peeks closely at the user after rising from the bottom of the screen. Then, he goes back down the screen and out of sight. Then he rises up from a farther distance and continues looking at the user until he throws a Cream pie at the screen. When this pie hits the screen, it creates a splatter with the words "We Pie Harder!" on it. Then, the advertisement goes to a screen that offers a free trial of Toontown. Clicking on the advertisement originally brought the user to a Toontown-related page, more than likely Toontown's main homepage.

Comcast Sponsorship Advertisement (tt_comcast_home.swf)

This Flash advertisement involved Comcast Internet services being linked to Toontown Online in various ways.

It offered one free month of membership, had a downloadable Toontown screensaver, and had a link to Toontown's website. It was hosted on the link (http://disney.go.com/toontown/partners/comcast/newmember/tt_comcast_home.swf).

Cog Invasion Squirt (tnt_spl_fps_coginvasionsquirt.swf)

This Flash game involved the player aiming their cursor then clicking to shoot water at the Cogs with Squirt gags. The more Cogs you defeated, the more points you'd get, and after a couple of points, you would get a new gag:

15 points - Glass of Water

45 points - Water Gun

90 points - Seltzer Bottle

150 points - Watering Hose

The maximum level of Squirt gag you could get was level 5. The game lacked the Storm Cloud and the Geyser.

The level of Squirt gag you had did not affect the gameplay in any way. No matter what gag you had, your shots would always defeat the Cogs in one hit.

Besides the gags, there was also a radar at the top right of the screen which showed how many Cogs were in the area and how close they were to you. The green balls symbolizing the Cogs would turn red when Cogs would start getting too close. Once a Cog got too close to the player, the game would end harshly. If the player successfully fended off all of the Cogs, the game would end happily.

The Toons in this game included several Toons that had belonged to the staff, used for showing off the game. These Toons had also been shown on Toontown's website during its very early days.

The Cogs in this game are partially mismatched, such as the Flunky having a muscular body instead of its usual fat body, or the Yesman having a Cashbot colored suit.

The music in this game was taken directly from the phase files. The main music was the music that was played while in the lower floors of a Cog building. Both of the ending themes are the exact same song, "Sting Announce," except broken into different portions for each ending. This song was removed from the actual Toontown Online game in its latter stages. The winning theme features the ending half of "Sting Announce," while the losing theme features the beginning half of "Sting Announce."

This game could be seen on the link (http://games.disney.com/cog-invasion-squirt) even after Toontown Online shut down. However, it was eventually taken down.

Cog Invasion Throw (tnt_spl_fps_coginvasionthrow.swf)

This Flash game is extremely similar to Cog Invasion Squirt. It has the same style of gameplay, (Aim & Click) and even has the same characters and same formula in several areas. However, there are a few differences, one of them being that the Squirt gags are Throw gags, another being that the title screen's background is a bit different, the game over screen has text, and there are graphical oversights that make this game less polished than Cog Invasion Squirt.

As you progress through the game, your gags get stronger based on the amount of points you earn and the amount of Cogs defeated, just like Cog Invasion Squirt:

15 points - Fruit Pie Slice

45 points - Whole Fruit Pie

90 points - Cream Pie Slice

150 points - Whole Cream Pie

The order in which you earn the Throw gags, unlike Cog Invasion Squirt, are in a different order than they are in the actual game. The pies are done in a way so that before you get a Cream Pie Slice, you level up your previous pie type first, while in the actual game, you get the Fruit Pie Slice then you get the Cream Pie Slice before you get the Whole Fruit pie.

This game could be seen on the link (http://games.disney.com/cog-invasion-throwing) even after Toontown Online shut down. However, it was eventually taken down.

Laff Lanes (tnt_spl_spr_bowling.swf)

This Flash game's subject was bowling with a Toontown theme. The main music that would play in this game was the Cog Elevator theme taken directly from the phase files. The player is a Toon with purple arms (Possibly the purple rabbit on the Title Screen) holding a green bowling ball. Upon startup, there is a red arrow-like icon on the wall in front of the bowling Toon. This red arrow's dots represent how many pins the player has left to knock down. The player gets two chances to knock down all of the pins per round. The game has 10 rounds in total. Each time a new round starts, all of pins are reset back to their upright positions. If the player aims too far left or right, the ball will go into one of the two gutters on the sides of the playing area, scoring them 0 points. This Flash game could be seen on the link (http://games.disney.com/toontown-laff-lanes) even after Toontown Online shut down. However, it was eventually taken down.

Puzzle Game #1

This Flash game was a mismatched photo puzzle game. The objective was to click on parts of the photo and swap them back to their correct places, forming a non-mixed up picture of a Toontown screenshot. These screenshots were taken during an early stage of Toontown Online's development. After solving one puzzle, a selling point was quoted below the completed image. Occasionally, Cogs would come in and try to scramble the puzzle all over again, and in order to stop them, the player had to click on all of the Cogs that would appear. The time left before the Cogs arrived was shown by an orange beaker-like tube on the right side of the screen. When the beaker would fill up and the bubbles reached the top, the Cogs would come. The beaker instantly filled up when the player had gotten a puzzle correct, meaning they'd have to fight off the Cogs one last time before progressing to the next stage. There were 8 stages in total, and after finishing all of them, the game would loop back to the start. Each stage got slightly harder due to the increased speed of the Cogs' arrival. The game lacked music, the only music in the game was the theme that would play after completing a puzzle, which was a song that wasn't present in the actual game.

Puzzle Complete
30
One of the links that this Flash file was originally contained in was (http://media.toontown.com/toontown/sv1.4.11/game1.swf).

Puzzle Game #2

This game was the same was Puzzle Game #1, but with new pictures. It also was a minigame that could be played while Toontown Online was installing. Puzzle Game #1 might have been a part of this game. This game contains screenshots that look older than Puzzle Game #1's screenshots, probably from the Beta version of Toontown. One of the links this Flash file was originally contained in was (http://media.toontown.com/toontown/sv1.4.11/game2.swf).

TuneTown

TuneTown was a Flash game about Toons on a dance floor. In order to make your selected Toon dance, you had to click buttons that were on the screen. The game had multiple song options to choose from, none of them being from the actual game.You could record your Toon's dance moves and E-mail them to other people for viewing using the buttons on the left. Some elements from this game were separate Flash files from the main game, such as all of the usable Toons and all of the songs. The Flash game had other versions of itself in other languages, one of the known other languages being French.

D-Cards

Toontown had D-Cards on the Disney site earlier on. Toontown was not the only type of D-Card theme you could obtain, but it was one of the themes. There were 3 Flash D-Cards, those 3 being card_invite_f.swf, card_cog_f.swf, and card_joinme_f.swf. Card_invite_f.swf was an invitation containing specific times to meet and in-game locations, such as Toontown Central, Donald's Dock, etc. Card_cog_f.swf was another invation but with a Cog being the central focus. The Cog on this card appears to be a Downsizer/Bean Counter wearing a Sellbot suit. The final card, card_joinme_f.swf had a bunch of Toons as the focus, and these Toons would shout out random quotes on the card. Card_joinme_f.swf was the only card that had sound effects within the card, these sound effects being the shouting Toons using noises directly from the Phase files. All 3 cards had a sound effect for rolling the cursor over the buttons at the top of screen, however.

Early Toontown (prospect.swf & toontowntimes.swf)

The Early/Beta versions of Toontown Online's website contained Flash contents for their pages. The front page for one of these beta Toontown Online sites was an animated Flash file called prospect.swf with buttons that led to two links, (http://disney.go.com/preview/toontown/reg/toonTimes.html) & (http://play.toontown.com/play.php). Gags would fly around in the foreground while Cogs would fly around in the background. The Toontown Times page from this time period was also a Flash file, and was connected to the front page. They could be seen on the links (http://disney.go.com/preview/toontown/reg/prospect.html) & (http://disney.go.com/preview/toontown/reg/toonTimes.html).


Cog Target Practice/Toontown Shoot (toonshoot.swf) (toontown_cogpractice_600x450.swf)

In this game, the protagonist was Flippy Doggenbottom, who is an NPC in the actual game and also the game's mascot. The objective was to knock down Cogs and prevent them from getting to Flippy. In order to knock down Cogs, you must match the Cog Type Icons with the Cogs. (I.E. Sellbot Icon goes with Cold Caller, Cashbot Icon goes with Short Change, etc.) If you throw the wrong icon at a Cog, it will have no effect besides playing a deflecting sound effect and the Cog will continue advancing toward Flippy. If a Cog touches Flippy, Flippy falls to the ground with a dazed expression and the player loses a life. There are five lives total, and the Life Counter shows the amount of lives you have left after your current life is gone. The lives you have left are represented by Flippy icons.

There are numerous stages in this game, 8 in total. As you progress, more and more Cog variants are added in. These stages and Cog variants correspond with each other based on the Cog variant's minimum level. In Stage 1, you get Cogs whose minimum levels are level 1 (I.E. Cold Caller, Flunky, etc.). In the Final Stage, you'll have Cogs whose minimum levels are 8 and will also have all of the Cogs from the previous stages. Each stage gets faster, with Stage 1 having the slowest Cog movement and Stage 8 having the fastest Cog movement. Although the Cogs get higher and higher in class, they are all defeated in one hit as long as you match them with the correct icons.

When you reach Stage 4, you earn the Gold Badge, which can take out any Cog no matter what type it is. This weapon also takes out every single last Cog on the screen, but can only be used once per stage.

The first stage starts off in Toontown Central, and as you progress through stages 1 - 4, the sky will progressively get darker and darker. Eventually, once you reach Stage 5, you will relocate to a Cog Headquarters, however, this Cog HQ does not resemble any of the Cog HQs in the actual game, rather, it looks like a street with a bunch of Cog buildings on it. The Cog HQ also lacks any of the four Cog bosses that are present in the actual game, even during the Final Stage. Similarly to stages 1 - 4, stages 5 - 8 will progressively get a darker and darker sky, and on the Final Stage, thunderclouds can be heard, and the sky will flash with lightning.

After beating all 8 of the stages, the game offers you a chance to progress even further or to start over. There are both stages and "levels" in the game, and once you beat the game once, you can progress to level 2, which starts you over at Stage 1, except this time, the Cogs are faster than normal. If you beat all of level 2's 8 stages, you can progress to level 3, which makes the Cogs even faster regardless of the stage. No matter what level you are on, you will always get the same ending upon winning.

The game also has a Cogspotter's Guide, which is similar to the Cog Gallery within the actual game's Shticker Book. It has Cogs on a conveyor belt, and they say quotes when you scroll to them. The number of Cogs knocked down is also displayed on the bottom of the guide. Clicking the up and down arrows takes the player to a different Cog type. The Cogspotter's Guide starts out on the Bossbot Cog type.

Within this Flash game, there is also a Rankings menu. It shows off the player's high scores and at what date and time the high score was accomplished. These stats can be cleared using the high score clear button that appears after a high score has been made.

While Cog Target Practice takes some of its sound effects from the actual game, none of the music that plays in Cog Target Practice appears in the actual game:

JINGLES

Intro Jingle
237 - Cog Target Practice Intro
Round Start "Ready?" Jingle
463 - Cog Target Practice Ready
Regular Stage Clear Jingle
580 - Cog Target Practice Stage Clear
Final Stage Clear Jingle
627 - Cog Target Practice Congratulations!
Ending Jingle
633 - Cog Target Practice Ending
Game Over Jingle
568 - Cog Target Practice Game Over

LOOPED TRACKS

Cogspotter's Guide Screen
178 - Cog Target Practice Cogspotter's Guide
Rankings Screen
316 - Cog Target Practice Rankings
How to Play Screen
363 - Cog Target Practice How To Play
Stage Intro Screen
370 - Cog Target Practice Stage Intro
Stage One
482 - Cog Target Practice Stage One
Stage Two
483 - Cog Target Practice Stage Two
Stage Three
484 - Cog Target Practice Stage Three
Stage Four
485 - Cog Target Practice Stage Four
Stage Five
486 - Cog Target Practice Stage Five
Stage Six
487 - Cog Target Practice Stage Six
Stage Seven
488 - Cog Target Practice Stage Seven
Final Stage
489 - Cog Target Practice Final Stage

The game also uses the Japanese Toontown drawing style and character design for the art, possibly because this game originated from Toontown Japan.

This version of Cog Target Practice was contained in the link (http://www.disney.co.uk/DisneyOnline/games/games/toontown_cogpractice_600x450.swf) and was contained in a few other Disney links.

Cog Target Practice/Toontown Shoot #2

Cog Target Practice had two English versions, one of the versions being a UK version instead of a USA version. (More than likely the first version was the UK version as it could be found within the files for the UK Disney website, but it is unknown if that is accurate) The second English version had few differences from the previous English version. It was contained in a different Disney link from the previous version (http://home.disney.com.au/games/Arcade/ToontownCogTargetPractice/toonshoot.swf) and had a few font changes, but nothing more.

Japan

Japanese Original Toontown Installer Movie

This Flash file movie is almost exactly the same as the English version, however, it has sound effects and voice acting for Scrooge McDuck.

**ORIGINAL** Old Toontown Japan- How the cogs were made!

**ORIGINAL** Old Toontown Japan- How the cogs were made!

A YouTube video that shows this Flash file movie and its sound effects.

コグ射的練習場 ["Cog Shooting Practice Range"]

This game is like the other versions of Cog Target Practice but mostly in Japanese, which may have been the game's language of origin. It was contained in the link (http://www.disneygames.jp/static/games/1029/toonshoot.swf) and could be seen on the link (http://www.disneygames.jp/action/play.php?gID=1029). There are no other differences.

Japanese Pie Throwing Game

This game is similar to Cog Target Practice in that Flippy is the main protagonist and he needs to defend himself from the Cogs. The game is also similar control-wise, whereas you click to shoot and move your mouse to change your position.

This game takes place in a miscellaneous street that appears to be Toontown Central themed, but this specific street area does not appear anywhere in the actual game.

In this game, the Cogs can attack the player using projectiles. These projectiles appear to be sharp flying objects, but there aren't any Cog attacks like this in the actual game. The player has 6 laff, an impossible amount of Laff to have in the actual game (The minimum in the actual game is 15.) Once you've been hit by 6 Cog attacks, the game is over and you are taken back to the title screen. Similarly to the actual game, when you lose all of your Laff Points,a "WAH WAH WAH" fanfare is played and your Laff Meter turns green. Interestingly though, in this game, the Laff Meter is a duck Toon's Laff Meter and not a dog Toon's Laff Meter, and is also Citrine colored instead of Aqua despite Flippy being an Aqua-colored dog.

As you progress through each stage, things become more and more difficult. Early on in the game, only a few Cogs will attack at a time, and all of the Cogs appear in a linear pattern on the same row. But as the game goes deeper in, more Cogs will start attacking, and eventually the Cogs will stop appearing in a consistent linear formation and start appearing in random places in different rows. Sometimes one Cog starts to attack multiple times in a row. In each stage, there is a set number of Cogs you must defeat in order to progress. Level one starts you off with 30 Cogs to defeat, and the number increases from there. Eventually, after beating all of the stages, the ending sequence begins. At the end of the ending sequence, the game links you to a Toontown Japan website link, (http://toontown.disney.co.jp/). The Flash file served as an advertisement for Toontown while also functioning as a game, as the ending sequence eventually starts addressing the actual game. The music in this game was taken from the Phase files, with the title screen music being the alternative version of the Match Minnie Trolley game music, and the gameplay music being the final floor theme from Cog buildings.

Tug of War

This game is based off of the Trolley game that goes by a similar name. It is very identical to the Trolley game, however, notable differences include that instead of using the arrow keys to keep the meter on the red line, you have to click one singular button quickly or slow down with the computer mouse in order to get the meter to stay on the red line. Another notable difference is that there are 3 rounds. If the Cog wins two rounds, the player loses. If the player wins two rounds, the player wins and is shown the ending. The Cog that the player must face is a Corporate Raider. Similarly to the previous Japanese games listed, the main protagonist of this game is Flippy. During this game, the Tug of War music from the actual game is played. During the ending, the Trolley Gag Shop theme is played as Flippy is outside of the Gag Shop, but then switches over to the Cog Building music for the lower floors as Flippy is seen running down a Toontown Central street.

Start.swf

This Flash file is a cutscene video that discusses the Cogs. The video is played when the start button is pressed. The video starts out with a news reporter Toon that is a tan cat. This tan cat is not an actual NPC for the actual game, and seems to only appear as a character in this cutscene. As the cat talks, cat sound effects taken directly from the actual game are played, and he nods his head up and down while facing the camera. After the tan cat gives the news about a Cog invasion, Cogs invade his station, and it is unknown what happens to him afterward. After this, it is revealed that Flippy was watching this news station, and the cutscene ends. It is possible that this Flash file was once connected to other Japanese Flash games, as it is referenced deep in the code of the Japanese Pie Throwing game. Its art style also resembles both the Japanese Pie Throwing game and the Tug Of War game, turning models from the actual game into sprites. The music in this cutscene is the Brrrgh's street theme. This Flash file cutscene could be found contained in the link (http://www.disneygames.jp/static/games/1053/start.swf).

Story #1 (story1.swf)

This Flash file is a cutscene similarly to Start.swf, and throughout this cutscene, the Toontown Central playground theme is looped. When this cutscene ends, the Flash file then tries to load another file, which suggests that this cutscene Flash file must have been connected to another Japanese Flash game. The one it was connected to is unknown. The plot of this cutscene was an explanation of how Gags, Cogs, and jellybeans are tied together. In order to beat Cogs, you need Gags. In order to get Gags, you need jellybeans and you need to go to the Gag Shop. Afterward, you are given the task to defeat Cogs.

Story #2 (story2.swf)

This Flash file no longer exists or is now very outdated to the point of corruption and cannot be analyzed or played, meaning there is no information on it. It is possible that story2.swf was once connected to story1.swf or connected to another Japanese Flash game, but this is unknown.

Japanese Banner (toontown_banner.swf)

This banner served as an advertisement/link to another Toontown Flash file. It starts off with Cogs flying into Toontown on a screen that resembles the original Installer movie, suggesting that this banner might be rather old. Afterward, it shows Flippy on the right side of the banner with a Cog on the other side of the banner with text in the middle. If this screen is rolled over with the cursor, the pie is launched at the Cog, and the text changes.

Battle Banner (toon0726.swf)

This banner could be seen on the Mobius Kids website on this link ( http://www.mobiuskids.net/index.php/ )

It is drawn in the Japanese Toontown art style, although, it could be found on a seemingly non-Japanese website. It is possible that this banner could have appeared in other places besides the Mobius Kids website, but it is unknown whether this is the case.

When this banner was clicked on, it would take the user to this link ( http://www.mobiuskids.net/toontown/index.php )

The plot of this banner is that Toons are fighting Cogs. The battle appears to end in a stalemate, as no Cogs or Toons are down or missing by the end of the fight.

Top.swf

This Flash screen served as a link to another Toontown page. Within the coding, the Flash file references a link, but this link is seemingly incomplete when viewed in the coding. This is because of how top.swf was heavily tied to the ( http://toontown.disney.co.jp ) website, whereas top.swf had to use the website as a host for its incompleted link to make it accessible. The full link was ( http://toontown.disney.co.jp/eula.html )

The pie served as the button that would take the user to the link. Flippy can also be seen on this screen, and he slowly nods his head up and down.

This Flash file could be seen on multiple links. The first link, ( http://toontown.disney.co.jp/index.html ) could date back to 2004. The second one, ( http://toontown.disney.co.jp/top.html) could date back to 2005, suggesting that this file and the website it was on had been updated between 2004 and 2005.

Registration Pages

The Japanese website had several registration pages, and they were each used during different years. Most of them were Flash files. The rest were simply html pages with no Flash files in use. All of these registration pages could be seen on the link ( http://toontown.disney.co.jp/1st_regist.html )

1st_regist.swf

This Japanese registration Flash file can date back to around year 2006. It started off with a screen of Toons riding a trolley, and had a giant "GO" button to take the user to the next screen if clicked on. However, regardless of whether or not the button was pressed, the screen would progress on its own after a bit of time. The button was also a color indicator that would signal when the screen was going to change, as it would start off blue at first, but the flip over and turn red. Shortly after turning red, the screen progresses to the registration form.

The registration form was like most other registration forms whereas it required an E-mail, password, etc. The password required a minimum of six characters, but did not necessarily require numbers. If one of these requirements was not met, the dialogue next to the blue register button would turn orange and a gloved hand would point to what was missing. On the left side, Mickey Mouse could be seen, and if his dialogue box button was clicked, images of Toontown along with selling points were displayed. There were 8 selling points in total, and after the last one, Mickey returns to his default position and dialogue. The Toontown logo in the upper left corner would take the user to the link ( http://www.disney.co.jp/disneybb/toontown.html ) and when rolled over, would say "TOP." Whether this has anything to do with top.swf is unknown. However, what is known is that the 1st_regist.swf file was indeed connected to top.swf, just not through the Toontown logo button. Upon clicking the orange button above the registration fill-out section, the user was taken to ( http://toontown.disney.co.jp/top.html ), which was one of the places where top.swf could be seen.

When all requirements were filled out and the register button was pressed, it would take the user to the link ( https://bbcommon.disney.co.jp/dbb/webSimpleUserRegister.jsp ) which is another link that all of the registration pages shared in common.

Form.swf

This Flash file had two versions, one that dated back to 2006, and another that dated back to 2007. The first version was not a registration page in itself, rather, it was a smaller part of a registration page. In it, a blue monitor falls from the sky, and afterward, Mickey appears via jumping out of a teleportation hole. This Flash file also addresses another Flash file, "ttto_kioku.swf," by using a small screenshot of it. The blue monitor used to display something Toontown related, but it is unknown what was originally displayed.

The second version was fully its own registration page, complete with a form to fill out. It had numerous points that could be viewed via clicking on the icons, which were illustrations of things from the game (I.E. Toons, Cogs, etc.). At the bottom of the screen, images of the different neighborhoods could be seen, and when rolled over, a caption would appear on the picture. In order to access the fill-out form, the red button in the upper left area had to be clicked on.

コグビルパニック["Cogbuilding Panic"] (ttto_kioku.swf)

This Flash file is a memory game that involves the player, who is inside a Cog building elevator, remembering what Cog was on what floor of the Cog building. There are five floors in total, meaning the player must remember five Cogs. However, the game will only offer four selectable answers, so one Cog will not be a part of the questioning segment. The game asks the player questions that are basic, "Which floor had this Cog?" or "What Cog was on this floor?" questions. The player will have 9 seconds to answer the question, and if they fail to answer in time, the game will call a "Time Over," and the player will lose a Laff point. The player will also lose a Laff point if they answer the question incorrectly. The player has 6 Laff points in total, similarly to the Japanese Pie Throwing Game, which is an impossible amount of Laff to have in the actual game (Minimum being 15 Laff points). Once the player loses all of their Laff points, the game ends. Unlike the actual game however, the "WAH WAH WAH" sound effect does not play when the player goes sad. In fact, no sound effects at all are played for losing the entire game.

The game works on a level system, level one being the easiest level. As the levels progress, things become harder and the elevator that the player is riding in will stop going in a consistently "upward" progression (Floor 1, Floor 2, Floor 3, Floor 4, Floor 5) and will start going in randomized directions, such as backward (Floor 5, Floor 4, Floor 3, Floor 2, Floor 1) or completely random such as (Floor 1, Floor 5, Floor 3, Floor 4, Floor 2) once the player goes past level five. Regardless of whether the player successfully answers the question or not, the level will always progress to the next level. The player only gets points if they answer correctly, however. There are 20 levels maximum, and the final level is titled "Level MAX." Once the player reaches level MAX, the game continues on level MAX (The Cogs reshuffle themselves each time level MAX loops, so there will always be different Cogs) until the player finally loses all of their Laff points, meaning the game does not have an ending.

The game has an introductory cutscene that shows off two scenes that are from the Installer video that would play when Toontown was downloading. The gist of the story appears to be that a Toon happens to track down a Cog building, wants to take it down and bring safety to the area, but it is unknown if the Toon can achieve this. It is not told if this Toon is Flippy or not. After this cutscene, the player is thrown to the title screen. The player also has the option to skip this cutscene using the button in the lower right corner. On the title screen, there is a counter that keeps track of the player's highest score, which can also be cleared using the high score reset button.

In this game, none of the sound effects are taken from the actual game, and the music is also not from the actual game. However, the music sounds like it faintly contains a MIDI french horn, which is the same instrument that is used in Cog elevator music from the actual game.

Main Theme
10 bgm

This game was contained in the link (http://www.disneygames.jp/static/games/2039/ttto_kioku.swf).

Miscellaneous Webpage Content

Unlike other Toontown Online websites, ( http://toontown.disney.co.jp ) was composed of many Flash files, and whole entire webpages were even composed of Flash files.

Main.swf

This flash file was a part of a larger page. It made up most of the page, with the rest of the page being a login box, a link to a Parent Support page that explained things relating to system requirements and membership fees, a link to the membership FAQ page, and another Flash file, "trolley.swf," which also contained the links for the Parent Support page and the membership FAQ page. The page it appeared on was the main homepage, (http://toontown.disney.co.jp). It was connected to several other pages, one of them being (http://toontown.disney.co.jp/1st_regist.html). Another page it was connected to was a Rankings page which was the Toontown Japan equivalent of a "Top Toons" page. It was also connected to several unknown "guest" related pages, including a guest page that was Toontown Times related and a page that was video related. The reason there was a Toontown Times guest page is because this Flash file had a Toontown Times window inside of it, and the guest page was originally displayed inside of this Toontown Times window. The video related page functioned similarly to the Toontown Times page, whereas it was originally displayed inside of a video window.

Trolley.swf

This Flash file simply had a trolley that would move to the right of the screen along the tracks and some pieces that went with main.swf in order to make the whole homepage.

Contents_start.swf

This Flash file webpage was accessed through the toolbar at the top of the screen (which was its own standalone Flash file on some webpages, but not for this one) by clicking on the green and yellow book icon. The Flash file appeared on the link (http://toontown.disney.co.jp/start/) and was connected to several other Flash files/webpages through the buttons near the bottom of the screen. This Flash file was connected to (http://toontown.disney.co.jp/start/navi/map) (a Flash version of the in-game Toontown map), the Flash registration pages (Through the link http://toontown.disney.co.jp/start/navi/trial), and other unknown pages such as (http://toontown.disney.co.jp/start/navi/intro) (which may have been the Japanese Flash installer movie with Scrooge McDuck) , (http://toontown.disney.co.jp/start/navi/minigame) , (http://toontown.disney.co.jp/start/navi/cog) , and (http://toontown.disney.co.jp/start/navi/toon). It was also connected to the Parent Support page. The Flash File also had a trolley that would move to the right of the screen along the tracks, but the trolley was not a separate Flash file.

Contents_fun.swf

This Flash file webpage was accessed through the toolbar at the top of the screen by clicking on the pink gift box. It held links to two Japanese Flash games, "Happy Dance" and a Flash game page referred to as "Cog Panic" (Although contents_fun.swf uses a screenshot from "Tug Of War" as a thumbnail for "Cog Panic's" page), with Happy Dance's link being (http://toontown.disney.co.jp/fun/happy_dance/index.html) and "Cog Panic's" page link being (http://toontown.disney.co.jp/fun/cog_panic_game/index.html). Cog Panic's page contains story1.swf and nothing else but a button to close the page.

Coghq_index.swf

This Flash file webpage appeared on the link (http://toontown.disney.co.jp/cog/) and had a Cog-like theme to it that resembled the Cog Headquarters from the Flash game "Cog Target Practice." The gears and chains were animated, and occasionally a pipe at the bottom of the screen would spew out dark gray clouds that would quickly move across the screen to the left. The same clouds would fade away quickly after being spewed out.

It is quite possible that (http://toontown.disney.co.jp/cog/) was one of the pages that contents_start.swf was connected to through the link (http://toontown.disney.co.jp/start/navi/cog), but it is unknown if that is the case. This Flash file connected to other Flash files titled "honbu.swf," "new.swf," "tour.swf," and "secret.swf" through the orange buttons near the bottom of the screen, however, it is unknown what exactly these four connected Flash files were and how exactly they functioned on the webpage.

Alternative Toontown Japan Website Content

Toontown Japan had multiple websites, another one of the websites being (http://www.disney.co.jp/disneybb/toontown/index.html). This website also had a lot of Flash content.

Index.swf

This Flash file page appeared on the link (http://www.disney.co.jp/disneybb/toontown/info/index.html). It made up the entire webpage. It connected to the links (http://toontown.disney.co.jp/) ,(http://disneybb/toontown/index.html) , (http://www.disney.co.jp/disneybb/index.html) , (http://www.disney.co.jp/disneybb/toontown/about/access/index.html) , (http://www.disney.co.jp/disneybb/toontown/about/payment/index.html) , (http://www.disney.co.jp/disneybb/toontown/about/toon/index.html) ,(http://www.disney.co.jp/disneybb/toontown/entertainment/wallpapers/index.html) , (http://www.disney.co.jp/disneybb/toontown/entertainment/screen/index.html) , (http://www.disney.co.jp/disneybb/toontown/entertainment/game/index.html) , (http://www.disney.co.jp/disneybb/toontown/entertainment/game/index2.html) , and (http://www.disney.co.jp/disneybb/toontown/faq/index.html). It also connected to two Toontown videos, one of them being the Japanese version of the Toontown trailer, the other one being unknown.

This Flash file also had multiple versions of itself from different time periods. Only one version had five gear buttons while the rest only had four gear buttons. The other versions appeared on the main link (http://www.disney.co.jp/disneybb/toontown/index.html). The version from the link (http://www.disney.co.jp/disneybb/toontown/info/index.html) dates back to November 2005.

UK

Neopets Sponsorship Games & Advertisements

(work in progress) At some point around 2005, the Neopets website had multiple Toontown-themed Flash games that served as advertisements for Disney's Toontown Online and offered Neopoints to the players. They also had regular advertisements for Toontown that offered Neopoints to the users who clicked on the Toontown Online sponsor ads.

toontown_v8.swf

This sponsor advertisement is contained in the link (images.neopets.com/sponsors/toontown/toontown_v8.swf). It starts off with a plain loading screen, then a blue sky appears along with Flippy's head, which is really close to the screen. Flippy then goes down and out of sight, only to reappear again but farther away from the screen. He pulls out a pie, then throws the pie at the screen, creating a large splatter that says "Are YOU Toon Enough?", the main catchphrase of Toontown. After this, the Flash advertisement shows Flippy on the left side of the screen gently nodding his head up and down, a bunch of Toon buildings in the center, and three buttons. The topmost button named "What is Toontown?" explains what Toontown is to the user and also shows off some screenshots of the game. The button in the middle named "View Trailer" originally allowed the user to view the USA Toontown trailer. The button on the bottom named "Play Toontown Online" originally took the user to the link (http://www.neopets.com/process_click.phtml?item_id=4601). This link would probably then redirect the user to Toontown's main homepage. The "View Trailer" button offered the user 250 Neopoints 1x day. The "Play Toontown Online" button offered the user 500 Neopoints 2x day. The Flash file was connected to seven other Flash files, those ones being newss1.swf, newss2.swf, newss3.swf, newss4.swf, newss5.swf, newss6.swf, and newss7.swf. These seven Flash files were just Flash file versions of the screenshots seen on the "What is Toontown?" Check out the Game screen.

toontown05_728x90.swf

Not to be mistaken for toontown_728x90.swf, this Flash file was a simple advertisement for Toontown. It is stored in the link (http://images.neopets.com/728ads/sponsor/toontown05_728x90.swf). It offered 100 Neopoints for being clicked on. The Toontown logo was animated to have a shine effect, and this shine effect would play whenever the Flash file looped back to the first frame. The text was animated to "come out" at the user by expanding and contracting in size quickly. The text then fades away while also expanding in size in order to transition to the next message. The last bit of text, "Are YOU Toon Enough?" (Which is Toontown's main catchphrase) is animated to "come out" at the user like the other text, however, it has no "fade out and expand" transition. Also, the "YOU" was animated to pulsate transparent white copies of itself.

toontown_728x90.swf

Not to be mistaken for toontown05_728x90.swf, this Flash file was a simple advertisement for Toontown that probably also served as an advertisement for the Flash game "Disney's Toontown Online 'Are YOU Toon Enough?' Mr. Hollywood Battle" (AKA g488_v799233.swf). It is stored in the link (http://images.neopets.com/728ads/sponsor/toontown_728x90.swf). The phrase "Are YOU Toon enough?" would drop into the screen from the foreground word by word, then the words would become illuminated by a white outline. After this, the text "Visit Toontown Online 100 Neopoints 3x/Day" would fade in. Then, the Cog on the left side of the screen and the Toontown logo on the right would flash white, then the Flash file would loop back to the start.

toontown1c.swf (488_1_v1.swf)

This Flash file was a simple advertisement for Toontown. It is stored in the link (http://images.neopets.com/buttons/488_1_v1.swf). It had animated text transitions. It didn't offer any Neopoints for being clicked on. This Flash file probably also served as an advertisement for g488_v7_99233.swf (which was a Neopets-Toontown Flash game) since its alternative title shares the same ID number, "488".

toontown2c.swf (488_2_v1.swf)

This Flash file was a simple advertisement for Toontown. It is stored in the link (http://images.neopets.com/buttons/488_2_v1.swf). It offered 50 Neopoints for being clicked on. It lacked text transitions, but it had some flashing text. Its theme was a simple "red alert" warning relating to the Cogs invading Toontown. This Flash file probably also served as an advertisement for g488_v7_99233.swf (which was a Neopets-Toontown Flash game) since its alternative title shares the same ID number, "488".

511_1_v1.swf

This Flash file served as an advertisement for the Toontown Neopets Sponsor game titled "Cannon Shot" (AKA g511_v11_14043.swf). It is stored in the link (http://images.neopets.com/buttons/511_1_v1.swf). It had a simple animation of Flippy being shot out of a Toon cannon, flying past the words "CANNON SHOT", then landing into a tub of water. It would then invite the user to play the game.

511_2_v1.swf

This Flash file served as an advertisement for the Toontown Neopets Sponsor game titled "Cannon Shot" (AKA g511_v11_14043.swf). It is stored in the link (http://images.neopets.com/buttons/511_2_v1.swf). It had the phrase "Are YOU Toon Enough?" appear word by word on the screen, with most of the words zooming to the screen from the background, with the exception of the word "enough", which quickly slid in from the right side of the screen. Then, it would have the phrase "Find Out Here!" appear, and finally it would transition and show the Toontown logo.

518_1_v1.swf

This Flash file served as an advertisement for one of the Toontown Neopets Sponsor games, the game being "Gag Order" (AKA g518_v13_34730.swf). It is stored in the link (http://images.neopets.com/buttons/518_1_v1.swf). It started off with the Toontown catchphrase "Are YOU Toon enough?", then it switched to a screen with a green cat Toon throwing a Cream Pie at a Penny Pincher. After this, it would invite the user to play Gag Order, and then show off the Toontown Online logo.

518_2_v1.swf

This Flash file served as an advertisement for the Neopets Sponsor game "Gag Order" (AKA g518_v13_34730.swf), just like 518_1_v1.swf. It is stored in the link (http://images.neopets.com/buttons/518_2_v1.swf). It started off with a close-up of a Big Cheese, which should shift its eyes back and forth. It would then show Toontown's catchphrase "Are YOU Toon enough?". After this, it would prompt the user to battle against the Cogs. It would also mention an offering of 100 Neopoints three times a day for visiting Toontown's website, but it didn't mention earning Neopoints from simply clicking on it.

Gag Order (g518_v13_34730.swf)

This game's main objective was to defeat Cogs in order to rescue caged Toons. The game seems to be based around the Senior V.P. Sellbot's battle, as the game takes place in Sellbot HQ and includes hanging, caged Toons just like the V.P. battle. The title of the game is a play on the term "gag order", which is a legal order that prohibits certain information from being released to the public or another group.

There were two modes in the game, those being Story Mode and Survival Mode. Story Mode progressed like a typical story mode game, whereas when you completed levels, you would progress in the linear story path and get closer to the ending. Story Mode had five levels in total. Survival Mode had you face off against all five of the Cogs from Story Mode, and in it the player's goal was to survive as long as possible and get a high score. Upon beating the last Cog in Survival Mode, which is The Big Cheese, Survival Mode will loop back to the first Cog, which is a Penny Pincher, but the levels will still continue to rise in number and difficulty endlessly as the player beats each level.

In order of level, the five Cogs in this game are:

  1. Penny Pincher
  2. Name Dropper
  3. Spin Doctor
  4. Corporate Raider
  5. The Big Cheese

Each Cog had a corresponding Toon that the player had to rescue. In order of level, the five Toons in this game are:

  1. King Snorkelspeed
  2. Nuttypretzel
  3. Slumpy Zippenbumble
  4. Noisy Supertwist
  5. Mac Fiddlefingers

These Toons were not NPCs in the actual game. It currently isn't known who exactly these Toons are, but judging by the way they are named, they are either Toons created by regular players or they are random Toons styled to look like player-made Toons. Deep within the game's code, actual NPCs from the game are listed as Toons to rescue alongside the Toons that are used in the game. This is because the NPCs were replaced by the player-styled Toons at some point during the game's existence.

In order of assumed level based on the order they're listed in within the game's code, the list of replaced NPC Toons are:

  1. Flippy
  2. Lil' Oldman
  3. Professor Pete
  4. Shelly Seaweed
  5. Baker Bridget

In one screenshot of the game, Flippy can be seen as a caged Toon. Interestingly however, he is seen on level two, the Name Dropper's level, which contradicts where his name is listed in the coding of the game. Flippy could also be seen as a caged Toon on the thumbnail/play button images of the game.

When starting the game, the player could select one of three Toons to play as. The three Toons were a green cat, a maroon horse, and a citrine monkey. These three Toons, just like the caged Toons, were not NPCs in the actual game. The three Toons had no difference between each other gameplay-wise. The green cat appeared in 518_1_v1.swf, which was an advertisement for the game. The green cat also appeared in a header image related to the game.

The game was a puzzle game. Its gameplay had the player match up the gag icons in order to attack one of the five Cogs that could be seen on the right side of the screen underneath the caged Toon. The player would match up the gag icons by moving their Toon left and right across the bottom of the screen, then pressing the down arrow key in order to make the gag icon(s) above them drop into their hands. By pressing the up arrow key, the player could make their Toon throw the gag icons back up into the air. The player had to match a minimum of three gag icons in either a vertical or horizontal row in order to attack the Cog. The larger the amount of gag icons matched up at once, the stronger the player's attack would be on the Cog. Also, the larger gag icon match-ups earned the player more points. The match-ups didn't have to be in perfectly straight vertical or horizontal rows if the player had at least three of the gag icons in a straight vertical/horizontal row. They were allowed to have bends, but you couldn't match-up the gag icons diagonally. Each gag icon did different amounts of damage when matched up, with some gag icons having the same amount of damage as each other. The types of gag icons you could match up in the game were:

- Foghorn (3 damage when matched in a normal group of 3)

- Birthday Cake (6 damage when matched in a normal group of 3)

- Cream Pie (3 damage when matched in a normal group of 3)

- Fire Hose (6 damage when matched in a normal group of 3)

- Flower Pot (3 damage when matched in a normal group of 3)

- Anvil (6 damage when matched in a normal group of 3)

- Safe (9 damage when matched in a normal group of 3)

- Grand Piano (12 damage when matched in a normal group of 3)

When matching up gag icons, animations would play that corresponded to the type of gag that had been matched up. When matching up Birthday Cake or Cream Pie icons, the player's Toon would throw a Birthday Cake/Cream Pie gag at the Cog (producing a SPLAT noise not heard in the actual game). When matching up Fire Hoses, the player's Toon would squirt a Fire Hose gag at the Cog (producing the Seltzer Bottle splash noise heard in the actual game). In this game, the Fire Hose gag is gray, while in the actual game, it's tan when used but green on the gag icon. When matching up a Flower Pot, Anvil, Grand Piano, or Safe, the Toon would pull a lever and cause a Flower Pot, Anvil, Grand Piano, or Safe gag to fall on top of the Cog's head (all of the Drop gags produce the same sound that's made when a Safe hits a Cog in the actual game). The Drop gag animation for the Flower Pot, Anvil, Grand Piano, and Safe differs from the one in the actual game, as in the actual game, when using either a Flower Pot, Anvil, Grand Piano, or Safe, the Toon would pull out a button and push it, not pull a lever. When matching up a Foghorn, the Toon would blast the Foghorn loudly (however, the Foghorn would make the Aoogah sound instead of the Foghorn sound from the actual game).

Grand Piano gag icons wouldn't start appearing until level four, and Foghorn icons wouldn't start appearing until level five.

In the game, some gag icons would have multipliers attached to them. When gag icons with multipliers were matched, they'd multiply the base damage by the amount shown on their multiplier icon. The largest multiplier was 4, while the smallest was 2.

Whenever the player would clear a level, the Cog would explode, and their Toon along with the rescued Toon would dance together. The dance animation is modeled after the dance animation from the actual game, however, unlike the actual game's dance animation, the Toons don't turn around in a 360 circle while they dance. The dance animation has other slight differences from the dance animation in the actual game, such as how the Toons kick their legs out at certain points in the animation and how the Resistance Salute fist gesture isn't incorporated into the dance animation.

The player would lose the game if they allowed the gag icons to reach the bottom of the screen. Every couple of seconds or so, the game would create a new row of gag icons that would push the existing rows downward towards the bottom of the screen, so the player had to make sure they moved fast enough so that the oncoming rows wouldn't overtake them. Upon losing, the game would play the "WAH WAH WAH" sound effect that could be heard in the actual game. The game over screen had different text depending on how high the player's score was.

Upon defeating the last Cog in Story Mode, the player was rewarded with the ending. The player's Toon and all of the freed Toons danced together, the game congratulated the player, and the Sellbot HQ background transformed into a Toontown Central street background. The congratulatory text that was intended for the ending would read,"Congratulations! You Rescued All The Toons!" along with the standard level clear "You defeated (cog) and rescued (toon)" message and the player's score.

On the game's main menu, there was an instructions screen, a section that explained what Toontown Online was, and a section that showed the USA Toontown trailer. There was also a button that would take the player to Toontown.com and give them 125 Neopoints, with the limit being 3 clicks a day for 125 NP each.

The game completely lacked music. It is stored in the link (http://swf.neopets.com/games/g518_v13_34730.swf).

Disney's Toontown Online "Are YOU Toon Enough?" Mr. Hollywood Battle (g488_v7_99233.swf)

This Neopets Sponsor game's premise was that the player would play as Flippy Doggenbottom, an NPC from the actual game and the mascot of the game, and fight a Mr. Hollywood. The game had three difficulty settings: Easy, Normal, and Hard. The Easy setting offered the player a potential prize of 100 Neopoints, Normal setting offered 200, and Hard offered 300.

Upon selecting a setting, the player would get thrown to a screen that heavily resembled the Goofy's Gag Shop Gag purchase menu from the actual game. Here, the player would purchase the gags that they would use to fight the Mr. Hollywood. The player would receive 99 jellybeans to spend, and each gag costed different amounts of jellybeans, unlike how it was in the actual game where every gag costed a singular jellybean. The purchasable gags were Flower Pot, Sandbag, Anvil, Safe, "Piano", Squirting Flower, Glass of Water, "Water Gun", Seltzer Bottle, "Water Hose", "Tart", Fruit Pie Slice, Cream Pie Slice, "Fruit Pie", "Cream Pie", and Birthday Cake. The gags listed with quotations around their names have names that differ slightly from their names in the actual game's gag menu, with the exception of "Tart", whose name differs dramatically from its name in the actual game, which is "Cupcake". However, in the actual game's files, the Cupcake/Pie model is referred to as "tart.bam". The Birthday Cake gag had to be unlocked through visiting the Toontown.com/Toontown.co.uk website through the link button provided within the game. Clicking on the link button would give the player 100 Neopoints, and they could click on the link up to three times a day to earn Neopoints.

List of gags and their prices/damage according to the gag menu:

- Flower Pot: Cost = 2 jellybeans, Damage = "4"

- Sandbag: Cost = 5 jellybeans, Damage = "6"

- Anvil: Cost = 8 jellybeans, Damage = "8"

- Safe: Cost = 10 jellybeans, Damage = "10"

- Piano: Cost = 40 jellybeans, Damage = "15"

- Squirting Flower: Cost = 2 jellybeans, Damage = "2"

- Glass of Water: Cost = 4 jellybeans, Damage = "4"

- Water Gun: Cost = 6 jellybeans, Damage = "5"

- Seltzer Bottle: Cost = 10 jellybeans, Damage = "8"

- Water Hose: Cost = 25 jellybeans, Damage = "15"

- Tart: Cost = 2 jellybeans, Damage = "2"

- Fruit Pie Slice: Cost = 6 jellybeans, Damage = "4"

- Cream Pie Slice: Cost = 10 jellybeans, Damage = "6"

- Fruit Pie: Cost = 25 jellybeans, Damage = "8"

- Cream Pie: Cost = 25 jellybeans, Damage = "10"

- Birthday Cake: Cost = A trip to the Toontown.com/Toontown.co.uk website and 50 jellybeans once unlocked, Damage = "20"

The damages are listed with quotations due to the fact that the amount of damage a gag did during gameplay could vary from the amount of damage that the gag menu said. For example, it was possible for a Birthday Cake to do much less than 20 damage, even if player landed their attack accurately. The damages of the gags depended on how accurately the player clicked their mouse to land a green sliding bar in a neon green sweet spot. If the player missed this green sweet spot, their gag would miss entirely. The damages of the Gags also depended on how close the player was to the Mr. Hollywood, as Flippy and the Mr. Hollywood would randomly change positions throughout the battle. The closer the player was to the Mr. Hollywood, the more likely their Gags would do higher damage.

The gags you purchased were the only gags you would get for the entirety of the battle, so the player had to think wisely about which gags they wanted. Strangely, it was possible to purchase zero gags and enter the fight completely unprepared. Entering the fight unprepared would force the player to have to either end the game or lose to the Mr. Hollywood since the player needed gags in order to win. It was also possible to run out of gags in the fight, and if this happened, the player would also be forced to end the game/lose to the Mr. Hollywood in that scenario, so the player had to make sure they bought the necessary amount of the gags in order to defeat the Mr. Hollywood and land their attacks accurately so that few would miss.

The player was not limited to only picking gags during the fight. There was also the option to say something to the Mr. Hollywood, but this option was useless and basically served as a turn pass. The three things you could say were: "You Stink!", "Leave Me Alone!" and literally nothing. Choosing to say nothing would make Flippy's speech bubble display an ellipsis.

In the fight, both Flippy and the Mr. Hollywood had 10 health, an impossible amount of health for a Toon or a Mr. Hollywood to have in the actual game. The health amount did not change across difficulty settings. What did change across difficulty settings was the gag-hit sweet spot bar, which became harder to land accurately in harder settings because the bar that the player needed to land would move much faster.

At the end of the fight, other than using the difficulty setting selected, the game would also calculate your score and how many Neopoints out of the maximum potential amount you would get based on how much health you had left. Who won the battle was determined by who had done the most damage. If Flippy did the most damage, then quitting the game would result in a victory message, but if the Mr. Hollywood did the most damage, then quitting the game would result in a losing message. Draws whereas both Flippy and the Mr. Hollywood had the same amount of health upon quitting the game would also result in a losing message.

On the title screen, there was an Instructions page, a link to the Toontown.com/Toontown.co.uk website, and an "About Toontown" page that told the user basic information about the actual game.

The game lacked music, and many of its sound effects were taken from the actual game. There were also multiple versions of this game. These other versions were:

- g304_v27_15647.swf

This version dates back to 2006. It has a few differences from version g488_v7_99233. The differences lie in its text and how some of the menus are arranged, such as the title screen main menu. Other than those differences, it is the exact same game.

- g811_v5_92976.swf

This version dates back to 2007. It is almost perfectly identical to version g304_v27_15647, with the main difference being its date.

Version g488_v7_99233 dates back to 2004, making it the earliest version out of the three listed.

The game is contained in the link: (http://swf.neopets.com/games/g488_v7_99233.swf), while its other versions are contained in the links (http://swf.neopets.com/games/g304_v27_15647.swf) and (http://swf.neopets.com/games/g811_v5_92976.swf) respectively.

Cannon Shot (g511_v11_14043.swf)

This Flash game resembled the Cannon Game Trolley minigame from the actual game. The objective was to fire your Toon out of a cannon and try to accurately land your Toon into a tub of water. The more accurately you landed your Toon, the more points you would get, and the more points you got, the more Neopoints you would earn. There were two selectable Toons you could use to fire the cannon:

- Flippy Doggenbottom, an NPC from the actual game and also the mascot of Toontown

- Nameless green duck Toon

Flippy and the duck Toon had different stats from each other. Flippy could fire the cannon with more velocity, but ran at a slower speed, while the duck could run at a faster speed, but fired the cannon with less velocity.

In order to fire your Toon out of the cannon, you had to go through three phases. In the first phase, clicking your mouse would make your selected cannon-firer start running. In the second phase, clicking your mouse was for adjusting the angle of the cannon. In the third phase, clicking your mouse was for firing the cannon. When aiming the cannon, the cannon would uncontrollably rotate upwards to a straight-up 90 degree angle. Clicking the mouse while the cannon was rotating would cause its angle to become set to whatever angle it was on when you clicked. This meant that if you waited too long before clicking your mouse, your cannon's angle would be set to a 90 degree angle. For lower angles you had to click your mouse before the cannon finished its upwards rotation.

As the game progressed, the tub of water would get smaller and smaller, meaning that the player's aim would have to progressively become more accurate. As the tub became smaller, the maximum points that the player could earn would increase. If the player missed the tub entirely, they would get a strike. The player would also get a strike if they took too long to fire the cannon, as taking too long would cause them to run over the red line marked on the ground. Three strikes would end the game. Strikes did not reset upon progressing through the game, they were permanent and did not reset until the game restarted. If the player landed directly in the center of the tub target, they would get a Bullseye and earn max points.

The Game Over screen text varied depending on the player's ending score. If the player got less than 100 points, the game over screen would say "Keep Playing! You can do better." If the player's score was between 100-200 points, the game over screen would say "Pretty good. With practice you can do better." If the player's score was between 300-400 points, the game over screen would say "Nice Job!". If the player's score was 400 points or more, the game over screen would say "Great Job!".

The game's Title Screen had 5 buttons. One to start the game, which would take you to the Toon arrangement selection screen, one that would take you to the Toontown Website and give you 125 NP (Only for 3 clicks a day), an "About Toontown" button that gave info about Toontown, an "Instructions" button that gave the player directions on how to play the game, and a button to watch the USA Toontown Trailer.

The game had no music, only sound effects. None of the sound effects were taken from the actual game. It is contained in the link (http://swf.neopets.com/games/g511_v11_14043.swf).

Spyro: Power Blast (g468_v12_97040.swf)

"Cannon Shot" is a reskin of another Neopets game that was titled "Spyro: Power Blast". "Spyro: Power Blast" promoted the Spyro the Dragon game titled "Spyro: A Hero's Tail". "Spyro: Power Blast" came out in 2004, a year before Cannon Shot did, and played similarly to Cannon Shot, but with a few differences.

The first difference is that instead of selecting a two-character cannon arrangement, you select a singular character from four different selectable characters. The four character you could play as were Spyro the Dragon, Sgt. Byrd, Blink, and Hunter.

The second difference is that you could choose what environment you wanted to play in from four different selectable environments. The four environment were Light Castle, Light Jungle, Light Snowy, and Dark Volcano.

The third difference is that upon getting a Bullseye, you would not only earn extra points but you would also be able to get a power-up for your projectile. The three power-ups in the game were Big Shot, which increased the size of your projectile, Tri-Shot, which caused your projectile to split into three projectiles, and Magna Shot, which navigated the projectile towards the target. Power-ups could only be used once, and would not become usable again until you got another Bullseye and got the power-up back. Multiple power-ups could be used at once, combining their effects.

Leftovers of "Spyro: Power Blast" can be found within the files of Cannon Shot. For example, if one looks around in the Sprite files for Cannon Shot, they can find a leftover sprite of Spyro's head that was used for when Spyro was shooting out a fireball. There are several other leftovers scattered around in Cannon Shot's files.

Spyro: Power Blast is contained in the link (http://swf.neopets.com/games/g468_v12_97040.swf).

Toon Academy: Cog Crush

In this game, the player would fight a Cog. The battle system in this game was not like the actual game's battle system, however. When it was the player's turn to attack, the player had to aim their Gag in order to hit the Cog. As the playing was aiming, the Cog would move around. If the player took too long to attack the Cog during their turn, the game would switch to the Cog's turn, and the player wouldn't be able to attack until the Cog's turn was finished. When it was the Cog's turn to attack, the player had to move their Toon around in order to dodge the Cog's attack.

Before starting the game, the player could make their own Toon, however, the Make-A-Toon in this game was a more limited version of the actual game's Make-A-Toon. There were three species to pick from: Mouse, Cat, and Duck. You could make your Toon a male or a female just like in the actual game. There were five colors you could make your Toon: Lavenderish-Blue, Reddish-Pink, Sea Green, Tan, and Bright Purple. There were five colors you could pick for your shirt (which was a plain shirt): Light Blue, Neon Red, Neon Green, Light Yellow, and Hot Pink. There were also five colors you could pick for your skirt/shorts: Neon Orange, Purple, Cyan, White, and Green. There was also a "Random Toon" button that would randomize your Toon's features.

After making your Toon and clicking on the Ready to Fight button, the game would begin. It would start by giving you the instructions.

After reading the instructions, you'd face your first Cog: a Downsizer on a Toontown Central street. There were three Cogs in total that you had to fight, and as you progressed, the Cogs would become more difficult to fight. They would increase their movement speed and their attacks would do more damage. The Downsizer was capable of doing 4 damage, while the Corporate Raider was capable of doing 24 damage. Also, your total amount of Laff Points would increase by 10 as you progressed, going from 10 Laff Points in level one to 30 Laff Points in level three.

(work in progress)

Toontown UK Website (Build_15.swf)

(work in progress)

banner3_one_ton_weight.swf

(work in progress)

banner4_flippy_walking.swf

(work in progress)

Toon Academy: Cog Crush Advertisement (skyscraper.swf)

(work in progress)

mail.swf

(work in progress)

Germany

flippy_hardwaresuccess.swf

(work in progress)

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