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Trap Door
TrapdoorMMpennypincher
Level 5 Trap Gag
Trap Door
General information
Minimum Damage: 60
Maximum Damage: 70
Accuracy: Perfect
Organic boost: 66-77 Damage
Targets: One Cog
Minimum carry capacity: 3
Maximum carry capacity: 5
Experience points needed for next gag: 6,000
Lineage
Preceded by:
Quicksand
Succeeded by:
TNT
v • d • e
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Trap Door is the level five Trap gag. It succeeds the Quicksand and precedes the TNT.

Basic Information

Trap door can be obtained by earning a total of 2,000 trap skill points. It does a minimum damage of 60, a maximum damage of 70, and 66-77 when organic, depending on how strong the Trap Door is. It attacks a cog with perfect accuracy. However, in order for it to activate, a Lure gag must be used afterwards. A toon can carry a maximum of five Trap Doors at once.

Experience Points

To determine the next increase in damage for a trap door, take the number of skill points required to obtain the next gag and divide it by the number of increase (the maximum damage - the original damage). You should therefore get an estimate. In equation form:

  • Where X represents the skill points for the next gag, Y represents the starting point of this gag, M represents the maximum damage, and O represents the original starting point.

The Trap Door equation:

For every 400 skill points, the Trap Doors's damaging attributes increase.

Damage Skill Points
60 2,000
61 2,400
62 2,800
63 3,200
64 3,600
65 4,000
66 4,400
67 4,800
68 5,200
69 5,600
70 6,000

Animation

  1. The toon will pull out a trigger box.
  2. The toon activates the switch, and a trap door appears in front of the targeted cog, making a distinctive noise.
  3. When the cog with the Trap Door is successfully lured by a Lure gag, the cog will look below to see the Trap Door, and the trap door's door will vanish, leaving a hole.
  4. The cog will fall in the hole, as the Trap Door slowly disappears.
  5. The cog falls down from the top of the screen, falling on its belly.
  6. The cog will slowly get up and will either return back to normal or be destroyed.

Trading Card Description

Gag
TrapDoorTC
When you success "hinges" on a high quality trap, you'll want a Trap Door from the Orange Doorhinge Company of Walla Walla, Washington. Made from recycled elevator shafts, the cogs "fall" for this one every time! Now available in three styles: creaky, squeaky, and rusty. So take the plunge, and invite those cogs to "drop in!" Going dowwwwnnnnnn!

Trivia

  • The Trap Door is capable of destroying a level six cog or a level seven if organic.
  • The animation is similar to the Quicksand's animation, the only difference being the trap being set and how the cog falls into the trap.
  • Unlike other SOS toons from the Vice President that damage cogs or heal toons, the Trap SOS toons use a level five gag, as oppose a level six gag.
  • The trap door is the strongest level five gag that damages cogs.
  • Unlike all other level five gags, a toon can only carry a maximum of five trap doors, which also goes for the other trap gags.
  • If the Trap Door's hinges are on the right, any Lure gag will work (in that round).
  • Along with Quicksand, Trap Door is also one of the gag trading cards to feature a doodle on it.
  • Strangely, when a cog falls from the Trap Door, it comes back from the sky, unlike the trading card where the cogs fall into a bin.
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